.. |
2d.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
actor.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
ai.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
ai.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
bots.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
break.cpp
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- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
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2020-08-12 22:24:51 +02:00 |
break.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
bunny.cpp
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- removed the non-functional user map handling.
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2020-08-16 11:42:13 +02:00 |
cache.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
cheats.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
colormap.cpp
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- SW: get rid of redundant common_game.h
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2020-08-12 23:43:21 +02:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
coolg.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
coolie.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
copysect.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
d_menu.cpp
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
digi.h
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- handle all level access and indexing through the mapinfo data.
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2020-08-16 14:39:18 +02:00 |
draw.cpp
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- SW: Promote recoil_horizoff to Q16.16 to avoid down-scaling only to upscale.
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2020-09-07 21:34:13 +10:00 |
eel.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
game.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
game.h
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- SW: Promote recoil_horizoff to Q16.16 to avoid down-scaling only to upscale.
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2020-09-07 21:34:13 +10:00 |
girlninj.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
goro.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
hornet.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
input.cpp
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- SW: Hook up horizAdjust and adjust all ticrate amendments of q16horiz via playerAddHoriz() /playerSetHoriz() .
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2020-09-07 21:47:15 +10:00 |
interp.cpp
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interp.h
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interpsh.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpso.cpp
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SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
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2020-05-30 23:27:18 +02:00 |
interpso.h
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SW: Make game compile after upstream backports.
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2020-05-21 18:47:37 +02:00 |
inv.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
inv.h
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- ported the inventory bar.
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2020-08-14 00:38:27 +02:00 |
jsector.cpp
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- cleanup.
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2020-09-02 20:58:37 +02:00 |
jsector.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
lava.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
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- transitioned SW to level change event system
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2020-09-04 21:15:15 +02:00 |
menus.h
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
mfile.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
misc.h
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
miscactr.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
morph.cpp
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
mytypes.h
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- macro cleanup
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2020-09-04 21:17:24 +02:00 |
names.h
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- SW: Get cl_syncinput 0 (default) working properly.
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2020-09-06 19:17:58 +10:00 |
network.h
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- transitioned Shadow Warrior to new main loop.
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2020-09-02 20:58:37 +02:00 |
ninja.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
osdcmds.cpp
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
panel.h
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- SW: Change pSpawnSprite() x/y coordinates from int to double to preserve precision for some calls.
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2020-08-18 21:39:20 +10:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
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- SW: Hook up horizAdjust and adjust all ticrate amendments of q16horiz via playerAddHoriz() /playerSetHoriz() .
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2020-09-07 21:47:15 +10:00 |
player.h
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- SW: Add resetinputhelpers() and hook up within game.
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2020-09-07 21:15:53 +10:00 |
predict.cpp
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- transitioned Shadow Warrior to new main loop.
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2020-09-02 20:58:37 +02:00 |
quake.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
ripper.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
ripper2.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
rooms.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
rotator.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
save.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
saveable.cpp
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- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
saveable.h
|
- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
sbar.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
scrip2.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
sector.cpp
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- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
sector.h
|
SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
serp.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
skel.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
skull.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
slidor.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
sounds.cpp
|
- cleanup.
|
2020-09-02 20:58:37 +02:00 |
sounds.h
|
- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spike.cpp
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
sprite.cpp
|
- fixed: hud_messages completely blocked the messages, even from going to the console.
|
2020-08-23 22:46:53 +02:00 |
sprite.h
|
- same for inventory pickup messages.
|
2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
track.cpp
|
- SW: Hook up angAdjust and adjust all ticrate amendments of q16ang via playerAddAngle() /playerSetAngle() .
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2020-09-07 21:30:06 +10:00 |
vator.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
vis.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
wallmove.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
warp.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
weapon.cpp
|
- transitioned SW to level change event system
|
2020-09-04 21:15:15 +02:00 |
weapon.h
|
- ported the inventory bar.
|
2020-08-14 00:38:27 +02:00 |
zilla.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
zombie.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |