.. |
2d_d.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
2d_r.cpp
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- did some cleanup on the global variables.
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2020-07-20 18:43:50 +02:00 |
actors.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
actors_d.cpp
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-more header work.
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2020-07-06 22:55:35 +02:00 |
actors_lava.cpp
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
actors_r.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
animatesprites_d.cpp
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- merged game.h into global.h and game.cpp into global.cpp.
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2020-07-20 18:43:50 +02:00 |
animatesprites_r.cpp
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- merged game.h into global.h and game.cpp into global.cpp.
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2020-07-20 18:43:50 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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. deleted the old savegame.h file.
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2020-07-20 23:22:40 +02:00 |
cheats.cpp
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
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2020-07-14 14:00:27 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
d_menu.cpp
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. deleted the old savegame.h file.
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2020-07-20 23:22:40 +02:00 |
dispatch.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
duke3d.h
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- hooked up the new savegame code.
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2020-07-21 00:07:02 +02:00 |
flags_d.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
flags_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
funct.h
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
game.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
game_misc.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
gamedef.cpp
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- fixed gamestartup parser so that it can detect script versions again.
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2020-07-20 18:43:50 +02:00 |
gameexec.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
gameloop.cpp
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
gamevar.cpp
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
global.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
hudweapon_d.cpp
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
hudweapon_r.cpp
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- merged game.h into global.h and game.cpp into global.cpp.
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2020-07-20 18:43:50 +02:00 |
inlines.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
input.cpp
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- started sorting variables in globals.h and removed player.h after cleaning it out.
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2020-07-20 18:43:50 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
player_d.cpp
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- started sorting variables in globals.h and removed player.h after cleaning it out.
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2020-07-20 18:43:50 +02:00 |
player_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player_w.cpp
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- started sorting variables in globals.h and removed player.h after cleaning it out.
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2020-07-20 18:43:50 +02:00 |
playmve.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
playmve.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
prediction.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
prediction.h
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
premap.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
premap_d.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
savegame.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
sbar.cpp
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
sbar.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sbar_d.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sbar_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sectors.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
sectors_d.cpp
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
sectors_r.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sounds.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
spawn.cpp
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- merged game.h into global.h and game.cpp into global.cpp.
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2020-07-20 18:43:50 +02:00 |
spawn_d.cpp
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- merged game.h into global.h and game.cpp into global.cpp.
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2020-07-20 18:43:50 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |