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. deleted the old savegame.h file.
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3 changed files with 0 additions and 85 deletions
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@ -29,7 +29,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "ns.h"
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#include "duke3d.h"
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#include "savegame.h"
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#include "sbar.h"
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#include "mapinfo.h"
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#include "cheathandler.h"
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@ -30,7 +30,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "duke3d.h"
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#include "savegame.h"
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#include "superfasthash.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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@ -1,83 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef savegame_h_
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#define savegame_h_
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#include "global.h"
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BEGIN_DUKE_NS
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# define SV_MAJOR_VER 1
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#define SV_MINOR_VER 7
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#pragma pack(push,1)
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struct savehead_t
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{
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char headerstr[11];
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uint8_t majorver, minorver, ptrsize;
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uint16_t bytever;
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// 16 bytes
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uint32_t userbytever;
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uint32_t scriptcrc;
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uint8_t recdiffsp;
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// 4 bytes
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int32_t reccnt, snapsiz;
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// 8 bytes
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uint8_t numplayers, volnum, levnum, skill;
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// 286 bytes
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uint8_t getPtrSize() const { return ptrsize; }
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};
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#pragma pack(pop)
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_readdiff(FileReader& fil);
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uint32_t sv_writediff(FileWriter *fil);
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int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot, bool isAutoSave = false);
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void sv_freemem();
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// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
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// pull all of it in savegame.c?
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enum
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{
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P2I_BACK_BIT = 1,
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P2I_ONLYNON0_BIT = 2,
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P2I_FWD = 0,
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P2I_BACK = 1,
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P2I_FWD_NON0 = 0+2,
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P2I_BACK_NON0 = 1+2,
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};
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void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
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END_DUKE_NS
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#endif
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