mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
- did some cleanup on the global variables.
This commit is contained in:
parent
16efa87701
commit
06fa1391f5
11 changed files with 163 additions and 138 deletions
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@ -828,6 +828,7 @@ public:
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void PrintKills(int totalclock)
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{
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char tempbuf[32];
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GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
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GameText(10, 99 + 4 + 9, GStrings("TXT_EnemiesLeft"), 0);
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@ -863,6 +864,7 @@ public:
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void PrintSecrets(int totalclock)
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{
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char tempbuf[32];
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GameText(10, 120 + 9, GStrings("TXT_SECFND"), 0);
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GameText(10, 130 + 9, GStrings("TXT_SECMISS"), 0);
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if (bonuscnt == 4) bonuscnt++;
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@ -416,6 +416,7 @@ public:
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void PrintKills(int totalclock)
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{
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char tempbuf[32];
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BigText(30, 112, GStrings("TXT_VarmintsKilled"), -1);
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BigText(30, 128, GStrings("TXT_VarmintsLeft"), -1);
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@ -448,6 +449,7 @@ public:
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void PrintSecrets(int totalclock)
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{
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char tempbuf[32];
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BigText(30, 144, GStrings("TXT_SECFND"), -1);
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BigText(30, 160, GStrings("TXT_SECMISS"), -1);
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if (bonuscnt == 4) bonuscnt++;
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@ -4432,17 +4432,17 @@ static int fallspecial(int g_i, int g_p)
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addspritetodelete(g_i);
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return 0;
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}
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if (g_sp->picnum != APLAYER && (badguy(g_sp) || g_sp->picnum == HEN || g_sp->picnum == COW || g_sp->picnum == PIG || g_sp->picnum == DOGRUN || g_sp->picnum == RABBIT) && (!isRRRA() || g_spriteExtra[g_i] < 128))
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if (g_sp->picnum != APLAYER && (badguy(g_sp) || g_sp->picnum == HEN || g_sp->picnum == COW || g_sp->picnum == PIG || g_sp->picnum == DOGRUN || g_sp->picnum == RABBIT) && (!isRRRA() || spriteextra[g_i] < 128))
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{
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g_sp->z = hittype[g_i].floorz - FOURSLEIGHT;
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g_sp->zvel = 8000;
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g_sp->extra = 0;
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g_spriteExtra[g_i]++;
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spriteextra[g_i]++;
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sphit = 1;
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}
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else if (g_sp->picnum != APLAYER)
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{
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if (!g_spriteExtra[g_i])
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if (!spriteextra[g_i])
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addspritetodelete(g_i);
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return 0;
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}
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@ -4586,7 +4586,7 @@ void destroyit(int g_i)
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sector[sectnum].floorxpanning = sector[js->sectnum].floorxpanning;
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sector[sectnum].floorypanning = sector[js->sectnum].floorypanning;
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sector[sectnum].visibility = sector[js->sectnum].visibility;
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g_sectorExtra[sectnum] = g_sectorExtra[js->sectnum]; // TRANSITIONAL: at least rename this.
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sectorextra[sectnum] = sectorextra[js->sectnum]; // TRANSITIONAL: at least rename this.
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sector[sectnum].lotag = sector[js->sectnum].lotag;
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sector[sectnum].hitag = sector[js->sectnum].hitag;
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sector[sectnum].extra = sector[js->sectnum].extra;
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@ -567,10 +567,10 @@ int ParseState::parse(void)
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break;
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case concmd_iftipcow:
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case concmd_ifhittruck: // both have the same code.
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if (g_spriteExtra[g_i] == 1) // TRANSITIONAL 'filler' no longer exists
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if (spriteextra[g_i] == 1) // TRANSITIONAL 'filler' no longer exists
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{
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j = 1;
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g_spriteExtra[g_i]++;
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spriteextra[g_i]++;
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}
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else
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j = 0;
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@ -631,7 +631,7 @@ int ParseState::parse(void)
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insptr++;
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if (isRR())
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{
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if (g_spriteExtra[g_i] < 1 || g_spriteExtra[g_i] == 128)
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if (spriteextra[g_i] < 1 || spriteextra[g_i] == 128)
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{
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if (actorfella(g_i))
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ps[g_p].actors_killed += *insptr;
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@ -35,6 +35,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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extern user_defs ud;
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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// Interpolations are reconstructed on load and do not need to be saved.
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#define MAXINTERPOLATIONS MAXSPRITES
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extern int numinterpolations;
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extern int* curipos[MAXINTERPOLATIONS];
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extern int bakipos[MAXINTERPOLATIONS];
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// Variables that do not need to be saved.
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extern int respawnactortime;
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@ -49,6 +55,10 @@ extern int seenineblastradius;
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extern int shrinkerblastradius;
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extern int gc;
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extern int tripbombblastradius;
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extern int camerashitable;
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extern int max_player_health;
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extern int max_armour_amount;
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extern int lasermode;
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extern int cameraclock;
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extern int cameradist;
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@ -62,16 +72,18 @@ extern input_t sync[MAXPLAYERS];
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extern int16_t max_ammo_amount[MAX_WEAPONS];
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extern int16_t weaponsandammosprites[15];
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extern int32_t PHEIGHT;
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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// Interpolations are reconstructed on load and do not need to be saved.
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#define MAXINTERPOLATIONS MAXSPRITES
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extern int numinterpolations;
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extern int* curipos[MAXINTERPOLATIONS];
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extern int bakipos[MAXINTERPOLATIONS];
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extern int duke3d_globalflags;
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extern bool synchronized_input;
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extern uint8_t ready2send;
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extern input_t loc;
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extern int gamequit;
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extern int playerswhenstarted;
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extern int show_shareware;
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extern int screenpeek;
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extern ClockTicks ototalclock;
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// Variables that must be saved
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extern uint8_t spriteextra[MAXSPRITES], sectorextra[MAXSECTORS]; // these hold fields that were formerly in sprite and sector. Move these back into the base structs!
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extern int rtsplaying;
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extern int tempwallptr;
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@ -83,120 +95,64 @@ extern player_struct ps[MAXPLAYERS];
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extern int spriteqamount;
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extern uint8_t shadedsector[MAXSECTORS];
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extern int lastvisinc;
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extern animwalltype animwall[MAXANIMWALLS];
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extern int numanimwalls;
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extern int animatecnt;
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extern int numclouds;
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extern int camsprite;
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extern int numcyclers;
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extern int earthquaketime;
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extern int freezerhurtowner;
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extern int global_random;
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extern int impact_damage;
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extern int mirrorcnt;
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extern int numplayersprites;
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extern int spriteqloc;
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extern int16_t animatesect[MAXANIMATES];
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extern int* animateptr[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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extern int16_t clouds[256];
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extern int16_t cloudx;
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extern int16_t cloudy;
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extern ClockTicks cloudtotalclock;
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// todo
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extern int16_t spriteq[1024];
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extern int16_t cyclers[MAXCYCLERS][6];
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extern int16_t mirrorsector[64];
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extern int16_t mirrorwall[64];
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extern ClockTicks lockclock;
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extern int wupass;
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extern int chickenplant;
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extern int thunderon;
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extern int ufospawn;
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extern int ufocnt;
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extern int hulkspawn;
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extern int lastlevel;
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extern int geosectorwarp[MAXGEOSECTORS];
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extern int geosectorwarp2[MAXGEOSECTORS];
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extern int geosector[MAXGEOSECTORS];
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extern int geox[MAXGEOSECTORS];
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extern int geoy[MAXGEOSECTORS];
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extern int geox2[MAXGEOSECTORS];
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extern int geoy2[MAXGEOSECTORS];
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extern int geocnt;
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#ifdef global_c_
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#define G_EXTERN
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#else
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#define G_EXTERN extern
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#endif
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G_EXTERN int duke3d_globalflags;
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G_EXTERN animwalltype animwall[MAXANIMWALLS];
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G_EXTERN bool synchronized_input;
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G_EXTERN char ready2send;
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G_EXTERN char tempbuf[MAXSECTORS<<1],buf[1024];
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G_EXTERN input_t loc;
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G_EXTERN int avgfvel, avgsvel, avgbits;
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G_EXTERN fix16_t avgavel, avghorz;
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G_EXTERN int8_t avgextbits;
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G_EXTERN int movefifosendplc;
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G_EXTERN int predictfifoplc;
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G_EXTERN int g_networkBroadcastMode;
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G_EXTERN int numanimwalls;
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G_EXTERN int animatecnt;
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G_EXTERN int numclouds;
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G_EXTERN int camsprite;
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G_EXTERN int numcyclers;
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G_EXTERN int camerashitable;
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G_EXTERN int earthquaketime;
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G_EXTERN int freezerhurtowner;
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G_EXTERN int gamequit;
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G_EXTERN int global_random;
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G_EXTERN int impact_damage;
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G_EXTERN int mirrorcnt;
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G_EXTERN int playerswhenstarted;
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G_EXTERN int numplayersprites;
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G_EXTERN int show_shareware;
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G_EXTERN int spriteqloc;
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G_EXTERN int max_player_health;
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G_EXTERN int max_armour_amount;
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G_EXTERN int lasermode;
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G_EXTERN int screenpeek;
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G_EXTERN int16_t animatesect[MAXANIMATES];
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G_EXTERN int * animateptr[MAXANIMATES];
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G_EXTERN int animategoal[MAXANIMATES];
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G_EXTERN int animatevel[MAXANIMATES];
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G_EXTERN int16_t clouds[256];
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G_EXTERN int16_t cloudx;
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G_EXTERN int16_t cloudy;
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G_EXTERN ClockTicks cloudtotalclock;
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G_EXTERN int16_t spriteq[1024];
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G_EXTERN int16_t cyclers[MAXCYCLERS][6];
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G_EXTERN int16_t mirrorsector[64];
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G_EXTERN int16_t mirrorwall[64];
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G_EXTERN ClockTicks lockclock;
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G_EXTERN ClockTicks ototalclock;
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G_EXTERN int wupass;
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G_EXTERN int chickenplant;
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G_EXTERN int thunderon;
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G_EXTERN int ufospawn;
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G_EXTERN int ufocnt;
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G_EXTERN int hulkspawn;
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G_EXTERN int lastlevel;
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G_EXTERN int geosectorwarp[MAXGEOSECTORS];
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G_EXTERN int geosectorwarp2[MAXGEOSECTORS];
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G_EXTERN int geosector[MAXGEOSECTORS];
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G_EXTERN int geox[MAXGEOSECTORS];
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G_EXTERN int geoy[MAXGEOSECTORS];
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G_EXTERN int geox2[MAXGEOSECTORS];
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G_EXTERN int geoy2[MAXGEOSECTORS];
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G_EXTERN uint32_t geocnt;
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G_EXTERN int g_thunderFlash;
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G_EXTERN int g_thunderTime;
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G_EXTERN int g_winderFlash;
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G_EXTERN int g_winderTime;
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G_EXTERN int g_brightness;
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G_EXTERN int16_t ambientlotag[64];
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G_EXTERN int16_t ambienthitag[64];
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G_EXTERN uint32_t ambientfx;
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G_EXTERN int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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G_EXTERN int WindTime, WindDir;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, BellTime, BellSprite /* word_119BE0*/;
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G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
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G_EXTERN uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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G_EXTERN player_orig po[MAXPLAYERS];
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G_EXTERN uint32_t everyothertime;
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extern short ambientlotag[64];
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extern short ambienthitag[64];
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extern unsigned ambientfx;
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extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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extern int WindTime, WindDir;
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extern short fakebubba_spawn, mamaspawn_count, banjosound;
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extern short BellTime, BellSprite /* word_119BE0*/;
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extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
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extern uint32_t everyothertime;
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extern player_orig po[MAXPLAYERS];
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END_DUKE_NS
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@ -991,17 +991,17 @@ bool movementBlocked(int snum)
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int haskey(int sect, int snum)
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{
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auto p = &ps[snum];
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if (!g_sectorExtra[sect])
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if (!sectorextra[sect])
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return 1;
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if (g_sectorExtra[sect] > 6)
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if (sectorextra[sect] > 6)
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return 1;
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int wk = g_sectorExtra[sect];
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int wk = sectorextra[sect];
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if (wk > 3)
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wk -= 3;
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if (p->keys[wk] == 1)
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{
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g_sectorExtra[sect] = 0;
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sectorextra[sect] = 0;
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return 1;
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}
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@ -698,8 +698,8 @@ void prelevel_common(int g)
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resetprestat(0, g);
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numclouds = 0;
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memset(g_spriteExtra, 0, sizeof(g_spriteExtra));
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memset(g_sectorExtra, 0, sizeof(g_sectorExtra));
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memset(spriteextra, 0, sizeof(spriteextra));
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memset(sectorextra, 0, sizeof(sectorextra));
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memset(shadedsector, 0, sizeof(shadedsector));
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memset(geosectorwarp, -1, sizeof(geosectorwarp));
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memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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@ -681,7 +681,7 @@ void prelevel_r(int g)
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deletesprite(i);
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if (sprite[i].picnum == RRTILE34)
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{
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g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag;
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sectorextra[sprite[i].sectnum] = sprite[i].lotag;
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deletesprite(i);
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}
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}
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@ -1081,8 +1081,8 @@ void checkhitwall_r(int spr, int dawallnum, int x, int y, int z, int atwith)
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if (s->lotag == 6)
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{
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for (j = 0; j < 16; j++) RANDOMSCRAP(s, -1);
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g_spriteExtra[jj]++; // TRANSITIONAL move to sprite or actor
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if (g_spriteExtra[jj] == 25)
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spriteextra[jj]++; // TRANSITIONAL move to sprite or actor
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if (spriteextra[jj] == 25)
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{
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startwall = sector[s->sectnum].wallptr;
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endwall = startwall + sector[s->sectnum].wallnum;
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@ -2576,7 +2576,7 @@ void checksectors_r(int snum)
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case TOUGHGAL:
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return;
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case COW:
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g_spriteExtra[neartagsprite] = 1; // TRANSITIONAL move to sprite or actor
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spriteextra[neartagsprite] = 1; // TRANSITIONAL move to sprite or actor
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return;
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}
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}
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@ -2739,7 +2739,7 @@ void checksectors_r(int snum)
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operatesectors(neartagsector, p->i);
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else
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{
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if (g_spriteExtra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor
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if (spriteextra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor
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spritesound(99, p->i);
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else
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spritesound(419, p->i);
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@ -2760,7 +2760,7 @@ void checksectors_r(int snum)
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operatesectors(sprite[p->i].sectnum, p->i);
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else
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{
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if (g_spriteExtra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor
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if (spriteextra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor
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spritesound(99, p->i);
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else
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spritesound(419, p->i);
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@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#define global_c_
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#include "global.h"
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#include "duke3d.h"
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@ -42,6 +41,10 @@ int seenineblastradius = 2048;
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int shrinkerblastradius = 650;
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int gc = 176;
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int tripbombblastradius = 3880;
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int camerashitable;
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int max_player_health;
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int max_armour_amount;
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int lasermode;
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int cameradist = 0, cameraclock = 0;
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int otherp;
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@ -52,10 +55,21 @@ input_t sync[MAXPLAYERS];
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int16_t max_ammo_amount[MAX_WEAPONS];
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int16_t weaponsandammosprites[15];
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int PHEIGHT = PHEIGHT_DUKE;
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int duke3d_globalflags;
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input_t loc;
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bool synchronized_input;
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uint8_t ready2send;
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int gamequit;
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int playerswhenstarted;
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int show_shareware;
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int screenpeek;
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ClockTicks ototalclock;
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||||
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||||
|
||||
|
||||
// Variables that must be saved
|
||||
uint8_t spriteextra[MAXSPRITES], sectorextra[MAXSECTORS]; // move these back into the base structs!
|
||||
|
||||
int rtsplaying;
|
||||
int tempwallptr;
|
||||
weaponhit hittype[MAXSPRITES];
|
||||
|
@ -66,13 +80,64 @@ player_struct ps[MAXPLAYERS];
|
|||
int spriteqamount = 64;
|
||||
uint8_t shadedsector[MAXSECTORS];
|
||||
int lastvisinc;
|
||||
animwalltype animwall[MAXANIMWALLS];
|
||||
int numanimwalls;
|
||||
int animatecnt;
|
||||
int numclouds;
|
||||
int camsprite;
|
||||
int numcyclers;
|
||||
int earthquaketime;
|
||||
int freezerhurtowner;
|
||||
int global_random;
|
||||
int impact_damage;
|
||||
int mirrorcnt;
|
||||
int numplayersprites;
|
||||
int spriteqloc;
|
||||
|
||||
int16_t animatesect[MAXANIMATES];
|
||||
int* animateptr[MAXANIMATES];
|
||||
int animategoal[MAXANIMATES];
|
||||
int animatevel[MAXANIMATES];
|
||||
|
||||
int16_t clouds[256];
|
||||
int16_t cloudx;
|
||||
int16_t cloudy;
|
||||
ClockTicks cloudtotalclock;
|
||||
|
||||
int16_t spriteq[1024];
|
||||
int16_t cyclers[MAXCYCLERS][6];
|
||||
int16_t mirrorsector[64];
|
||||
int16_t mirrorwall[64];
|
||||
|
||||
ClockTicks lockclock;
|
||||
|
||||
// Redneck Rampage
|
||||
int wupass;
|
||||
int chickenplant;
|
||||
int thunderon;
|
||||
int ufospawn;
|
||||
int ufocnt;
|
||||
int hulkspawn;
|
||||
int lastlevel;
|
||||
|
||||
int geosectorwarp[MAXGEOSECTORS];
|
||||
int geosectorwarp2[MAXGEOSECTORS];
|
||||
int geosector[MAXGEOSECTORS];
|
||||
int geox[MAXGEOSECTORS];
|
||||
int geoy[MAXGEOSECTORS];
|
||||
int geox2[MAXGEOSECTORS];
|
||||
int geoy2[MAXGEOSECTORS];
|
||||
int geocnt;
|
||||
|
||||
|
||||
short ambientlotag[64];
|
||||
short ambienthitag[64];
|
||||
unsigned ambientfx;
|
||||
int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
|
||||
int WindTime, WindDir;
|
||||
short fakebubba_spawn, mamaspawn_count, banjosound;
|
||||
short BellTime, BellSprite /* word_119BE0*/;
|
||||
uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
||||
uint32_t everyothertime;
|
||||
player_orig po[MAXPLAYERS];
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -628,8 +628,8 @@ static const dataspec_t svgm_anmisc[] =
|
|||
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
|
||||
|
||||
// RR stuff
|
||||
{ 0, &g_spriteExtra[0], sizeof(g_spriteExtra[0]), MAXSPRITES },
|
||||
{ 0, &g_sectorExtra[0], sizeof(g_sectorExtra[0]), MAXSECTORS },
|
||||
{ 0, &spriteextra[0], sizeof(spriteextra[0]), MAXSPRITES },
|
||||
{ 0, §orextra[0], sizeof(sectorextra[0]), MAXSECTORS },
|
||||
|
||||
{ 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS },
|
||||
|
||||
|
|
Loading…
Reference in a new issue