..
2d_d.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
2d_r.cpp
- did some cleanup on the global variables.
2020-07-20 18:43:50 +02:00
actors.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
actors_d.cpp
-more header work.
2020-07-06 22:55:35 +02:00
actors_lava.cpp
- implemented most of the savegame code and deleted the old one.
2020-07-20 23:07:44 +02:00
actors_r.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
animatesprites_d.cpp
- merged game.h into global.h and game.cpp into global.cpp.
2020-07-20 18:43:50 +02:00
animatesprites_r.cpp
- merged game.h into global.h and game.cpp into global.cpp.
2020-07-20 18:43:50 +02:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
. deleted the old savegame.h file.
2020-07-20 23:22:40 +02:00
cheats.cpp
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
2020-07-14 14:00:27 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- another safety commit.
2020-06-21 23:07:42 +02:00
constants.h
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
d_menu.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
dispatch.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
duke3d.h
- hooked up the new savegame code.
2020-07-21 00:07:02 +02:00
flags_d.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
flags_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
funct.h
- implemented most of the savegame code and deleted the old one.
2020-07-20 23:07:44 +02:00
game.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
game_misc.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
gamedef.cpp
- fixed gamestartup parser so that it can detect script versions again.
2020-07-20 18:43:50 +02:00
gameexec.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
gameloop.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
gamevar.cpp
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
gamevar.h
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
global.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
global.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
hudweapon_d.cpp
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
2020-07-16 13:23:26 +02:00
hudweapon_r.cpp
- merged game.h into global.h and game.cpp into global.cpp.
2020-07-20 18:43:50 +02:00
inlines.h
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
input.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
player_d.cpp
- started sorting variables in globals.h and removed player.h after cleaning it out.
2020-07-20 18:43:50 +02:00
player_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player_w.cpp
- started sorting variables in globals.h and removed player.h after cleaning it out.
2020-07-20 18:43:50 +02:00
playmve.cpp
- moving to the right place.
2020-06-21 20:59:08 +02:00
playmve.h
- moving to the right place.
2020-06-21 20:59:08 +02:00
prediction.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
prediction.h
- moved all prediction code into a separate (inactive) source file.
2020-07-06 11:39:39 +02:00
premap.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
premap_d.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
premap_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
render.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
savegame.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
sbar.cpp
- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
2020-07-18 13:38:16 +02:00
sbar.h
- properly tabified everything.
2020-07-20 23:21:27 +02:00
sbar_d.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
sbar_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
sectors.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
sectors_d.cpp
- another safety commit.
2020-07-07 17:56:20 +02:00
sectors_r.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
-let's hope this will solve the pausing problem for good.
2020-07-21 22:46:26 +02:00
sounds.h
- properly tabified everything.
2020-07-20 23:21:27 +02:00
spawn.cpp
- merged game.h into global.h and game.cpp into global.cpp.
2020-07-20 18:43:50 +02:00
spawn_d.cpp
- merged game.h into global.h and game.cpp into global.cpp.
2020-07-20 18:43:50 +02:00
spawn_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
types.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00