.. |
actor.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
ai.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aibat.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aibeast.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiboneel.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicerber.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicult.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aigarg.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aighost.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aigilbst.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aispid.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiunicult.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiunicult.h
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- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
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2020-05-22 17:36:37 +02:00 |
aizomba.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aizombf.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
asound.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
barf.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
blood.cpp
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- removed some unused pieces of code.
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2020-07-27 19:37:58 +02:00 |
blood.h
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- implemented a proper cache for Blood's SEQs.
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2020-07-27 19:28:54 +02:00 |
callback.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
choke.h
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
common_game.h
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- cleanup of the screentext consolidation
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2020-03-05 01:17:31 +01:00 |
config.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
config.h
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- got rid of the struct trackers.
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2020-07-14 13:51:03 +02:00 |
controls.cpp
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- call D_ProcessEvents in Blood's main loop.
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2020-07-27 19:12:49 +02:00 |
controls.h
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Blood: input code improvements
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2020-06-17 12:22:23 +02:00 |
credits.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
credits.h
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
d_menu.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
db.cpp
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- rewrote Blood's map loader to use FileReader directly instead of implementing its own wrapper around the lump cache.
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2020-07-27 19:17:00 +02:00 |
db.h
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- YAX is also gone now.
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2020-07-14 16:06:14 +02:00 |
demo.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
demo.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
dude.cpp
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- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
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2020-05-22 17:36:37 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
fx.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
fx.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
gamemenu.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
gameutil.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
gameutil.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
gib.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
gib.h
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
globals.cpp
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
globals.h
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
inifile.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- merged the 3 sound related headers in Blood.
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2020-07-27 19:17:13 +02:00 |
levels.h
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- fixed some reporting stuff for Blood.
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2020-04-01 22:35:56 +02:00 |
loadsave.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
loadsave.h
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
map2d.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
map2d.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
messages.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
messages.h
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- Added names for statnums
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2019-10-08 22:27:45 +02:00 |
mirrors.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
misc.cpp
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- removed some unused pieces of code.
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2020-07-27 19:37:58 +02:00 |
misc.h
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- deleted declaration of deleted function.
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2020-07-27 19:37:59 +02:00 |
network.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
network.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
nnexts.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
nnexts.h
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
osdcmd.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
player.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
player.h
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Blood: Clear keys on new level, fixes #308
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2020-02-11 18:17:22 +01:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
qav.h
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
replace.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
screen.cpp
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
screen.h
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
sectorfx.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
seq.h
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- implemented a proper cache for Blood's SEQs.
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2020-07-27 19:28:54 +02:00 |
sfx.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
sound.cpp
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- cache QAVs outside the file system as well.
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2020-07-27 19:37:02 +02:00 |
sound.h
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
tile.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
trig.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
triggers.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
triggers.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
view.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
view.h
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- removed the complete crosshair color hackery.
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2020-01-18 16:14:31 +01:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |