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- fixed some reporting stuff for Blood.
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55922933bb
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3 changed files with 2 additions and 3 deletions
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@ -560,7 +560,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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char levelName[BMAX_PATH];
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currentLevel = &mapList[gGameOptions.nEpisode * kMaxLevels + gGameOptions.nLevel];
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(gameOptions->zLevelName);
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STAT_NewLevel(currentLevel->fileName);
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G_LoadMapHack(levelName, gameOptions->zLevelName);
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wsrand(gameOptions->uMapCRC);
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gKillMgr.Clear();
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@ -100,7 +100,6 @@ void levelInitINI(const char *pzIni);
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void levelOverrideINI(const char *pzIni);
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void levelPlayIntroScene(int nEpisode);
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void levelPlayEndScene(int nEpisode);
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void levelClearSecrets(void);
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void levelSetupSecret(int nCount);
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void levelTriggerSecret(int nSecret);
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void CheckSectionAbend(const char *pzSection);
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@ -1203,7 +1203,7 @@ void viewDrawStats(PLAYER *pPlayer, int x, int y)
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GameStats GameInterface::getStats()
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{
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return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at8, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
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return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at4, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
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}
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#define kSBarNumberHealth 9220
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