raze-gles/source/common/utility
Christoph Oelckers 65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
..
basics.h - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
cmdlib.cpp WIP safety commit 2019-11-30 19:23:54 +01:00
cmdlib.h WIP safety commit 2019-11-30 19:23:54 +01:00
configfile.cpp - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
configfile.h - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
files.cpp - save stuff to the new config. 2019-10-26 19:24:46 +02:00
files.h - fixed compilation. 2019-11-08 17:41:19 +01:00
files_decompress.cpp - fixed infinite loop in compression code. 2019-11-08 17:50:32 +01:00
gstrings.h - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
i_time.cpp - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
i_time.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
m_argv.cpp - input works again. 2019-11-04 20:29:07 +01:00
m_argv.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
m_crc32.h - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
m_png.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
m_png.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
m_swap.h - added more utilities from GZDoom - TArray/TMap and FileReader. 2019-09-23 19:52:25 +02:00
matrix.cpp - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
matrix.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
memarena.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
memarena.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
name.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
name.h - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
namedef.h - completion of controls menu 2019-12-03 00:57:03 +01:00
palentry.h - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
printf.h - completion of controls menu 2019-12-03 00:57:03 +01:00
sc_man.cpp - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
sc_man.h - WIP on game data search. 2019-10-30 18:09:00 +01:00
sc_man_scanner.re - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man_tokens.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
stats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
stats.h - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
stringtable.cpp - fixed a few issues. 2019-11-28 20:11:27 +01:00
stringtable.h - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
strnatcmp.c - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
strnatcmp.h - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
superfasthash.cpp - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
superfasthash.h - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
tarray.h - made brightmaps operational. 2019-11-10 19:42:26 +01:00
templates.h - added more utilities from GZDoom - TArray/TMap and FileReader. 2019-09-23 19:52:25 +02:00
utf8.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
utf8.h - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
vectors.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
w_zip.h - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
xs_Float.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
zstrformat.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
zstring.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
zstring.h - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00