.. |
2d.cpp
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- properly use the correct delay for an ANM's final frame.
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2020-09-18 22:49:51 +02:00 |
actor.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
ai.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ai.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
bots.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
break.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
break.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
bunny.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
cache.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
cheats.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
colormap.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
coolg.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
coolie.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
copysect.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
d_menu.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
digi.h
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- handle all level access and indexing through the mapinfo data.
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2020-08-16 14:39:18 +02:00 |
draw.cpp
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- Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view.
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2020-09-25 17:52:00 +10:00 |
eel.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
game.cpp
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Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
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2020-09-22 23:32:28 +02:00 |
game.h
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- All Games: Unify processMovement() .
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2020-09-24 22:32:37 +10:00 |
girlninj.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
goro.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
hornet.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
input.cpp
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- All Games: Unify processMovement() .
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2020-09-24 22:32:37 +10:00 |
interp.cpp
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interp.h
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interpsh.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpso.cpp
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Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
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2020-09-10 19:56:13 +10:00 |
interpso.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
inv.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
inv.h
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- ported the inventory bar.
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2020-08-14 00:38:27 +02:00 |
jsector.cpp
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- Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16() ) and replace Shadow Warrior's discrete implementations shared versions.
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2020-09-20 16:21:13 +10:00 |
jsector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
lava.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
menus.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
menus.h
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- removed now unused SavegameLoaded variable.
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2020-09-18 01:11:38 +02:00 |
mfile.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
misc.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
miscactr.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
morph.cpp
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
mytypes.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
names.h
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
network.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ninja.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
osdcmds.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-09 06:56:27 +10:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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- Blood/Duke/RR/SW: Unify the player's angle function.
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2020-09-21 17:12:26 +10:00 |
panel.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
player.cpp
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- Game input: Fix miscellaneous issues.
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2020-09-21 17:12:53 +10:00 |
player.h
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- Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions.
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2020-09-21 17:12:51 +10:00 |
predict.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
quake.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ripper.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ripper2.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
rooms.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
rotator.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
save.cpp
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- SW: make ambients start properly.
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2020-09-18 00:33:18 +02:00 |
saveable.cpp
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- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
saveable.h
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
sbar.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
scrip2.cpp
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- fixed bad Printf formatting directives in swcustom parser.
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2020-09-15 21:45:05 +02:00 |
sector.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
serp.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
skel.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
skull.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
slidor.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sounds.cpp
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- SW: make ambients start properly.
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2020-09-18 00:33:18 +02:00 |
sounds.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
spike.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sprite.cpp
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- Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16() ) and replace Shadow Warrior's discrete implementations shared versions.
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2020-09-20 16:21:13 +10:00 |
sprite.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
stag.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
tags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
text.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
track.cpp
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- Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions.
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2020-09-21 17:12:51 +10:00 |
vator.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
vis.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
wallmove.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
warp.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
weapon.cpp
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- SW: Fix regression from 1900cf1fcc where the conversion from GetDeltaAngle() to getincangle() got muddled up.
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2020-09-22 20:02:58 +10:00 |
weapon.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
zilla.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
zombie.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |