..
actors.cpp
- fixed CVAR saving.
2019-11-02 21:21:48 +01:00
actors.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
anim.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
cheats.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
cmdline.cpp
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
- more cleanup of obsolete OSD code.
2019-11-05 20:16:53 +01:00
config.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
config.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
demo.cpp
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
demo.h
- replaced FILE * with FileReader in savegame code.
2019-11-08 00:26:14 +01:00
duke3d.h
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
- replaced FILE * with FileReader in savegame code.
2019-11-08 00:26:14 +01:00
game.h
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
gamedef.cpp
- added ZDoom's CCMD code.
2019-11-04 23:01:50 +01:00
gamedef.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gameexec.cpp
- removed the EDuke revision data and replaced it with Demolition's own.
2019-11-05 20:48:34 +01:00
gameexec.h
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
gamestructures.cpp
- fixed CVAR saving.
2019-11-02 21:21:48 +01:00
gamevars.cpp
- replaced FILE * with FileReader in savegame code.
2019-11-08 00:26:14 +01:00
gamevars.h
- replaced FILE * with FileReader in savegame code.
2019-11-08 00:26:14 +01:00
global.cpp
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
global.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- Cleanup
2019-10-28 07:02:42 +01:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.cpp
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
menus.h
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
namesdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
network.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
network.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- more cleanup of obsolete OSD code.
2019-11-05 20:16:53 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- added ZDoom's CCMD code.
2019-11-04 23:01:50 +01:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
- implemented savegame compression
2019-11-08 01:36:32 +01:00
savegame.h
- replaced FILE * with FileReader in savegame code.
2019-11-08 00:26:14 +01:00
sbar.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- dead code removal.
2019-11-07 00:49:19 +01:00
screens.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
screentext.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
sector.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
sounds.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00