.. |
enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
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2012-12-14 17:13:17 +00:00 |
jmact
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
lunatic
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Lunatic: event chaining.
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2012-12-25 16:13:45 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
actors.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
actors_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common_game.h
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
config.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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demo.c: time G_DoMoveThings() using a double instead of an int32_t.
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2012-11-15 14:28:53 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Clean up spawning / actor initialization code.
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2012-12-28 17:17:53 +00:00 |
game.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
gamedef.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
gamedefs.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gameexec.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gameexec.h
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Make EventNames[] an array of (const char *) instead of const tokenlist.
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2012-12-09 13:24:36 +00:00 |
gamestructures.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gamevars.c
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Fix savegame loading. Bump BYTEVERSION.
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2012-12-15 11:28:56 +00:00 |
gamevars.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
grpscan.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
input.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
m32def.h
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New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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2012-04-05 19:49:12 +00:00 |
m32exec.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
macros.h
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Replace the scrolling contributor credits with a static programmatic three-column layout.
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2012-12-14 23:11:26 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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Patch adding Wii support by tueidj, part 11: miscellaneous changes
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2012-05-01 12:41:13 +00:00 |
net.c
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
net.h
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
player.h
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Lunatic: knee-deep in code.
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2012-12-03 18:24:25 +00:00 |
premap.c
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Clean up spawning / actor initialization code.
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2012-12-28 17:17:53 +00:00 |
premap.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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Initialize BADGUY sprite flags for hardcoded enemies.
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2012-12-09 13:24:32 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
sector.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |