..
basics.h
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
cmdlib.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
cmdlib.h
WIP safety commit
2019-11-30 19:23:54 +01:00
configfile.cpp
- added ZDoom's configfile class.
2019-09-23 21:06:52 +02:00
configfile.h
- added ZDoom's configfile class.
2019-09-23 21:06:52 +02:00
files.cpp
- save stuff to the new config.
2019-10-26 19:24:46 +02:00
files.h
- fixed compilation.
2019-11-08 17:41:19 +01:00
files_decompress.cpp
- fixed infinite loop in compression code.
2019-11-08 17:50:32 +01:00
gstrings.h
- added ZDoom's menu system as a base to build a new menu on.
2019-11-21 18:03:09 +01:00
i_time.cpp
- added ZDoom's keybinding class and some needed support code.
2019-11-03 18:19:29 +01:00
i_time.h
- added ZDoom's keybinding class and some needed support code.
2019-11-03 18:19:29 +01:00
m_argv.cpp
- input works again.
2019-11-04 20:29:07 +01:00
m_argv.h
- fixed out of bounds memory access.
2019-12-06 23:20:18 +01:00
m_crc32.h
- no need to have 2 CRC32 implementations.
2019-11-02 22:10:53 +01:00
m_png.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
m_png.h
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
m_swap.h
- added more utilities from GZDoom - TArray/TMap and FileReader.
2019-09-23 19:52:25 +02:00
matrix.cpp
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
matrix.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
memarena.cpp
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
memarena.h
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
name.cpp
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
name.h
- added ZDoom's menu system as a base to build a new menu on.
2019-11-21 18:03:09 +01:00
namedef.h
- initialize all dynamic music related menus.
2019-12-05 20:50:19 +01:00
palentry.h
- fixed use of brightmaps.
2019-11-15 20:51:02 +01:00
printf.h
- added option to print custom messages with Duke Nukem's quote system.
2019-12-04 21:35:35 +01:00
sc_man.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
sc_man.h
- WIP on game data search.
2019-10-30 18:09:00 +01:00
sc_man_scanner.re
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
sc_man_tokens.h
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
stats.cpp
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
stats.h
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
stringtable.cpp
- fixed a few issues.
2019-11-28 20:11:27 +01:00
stringtable.h
- some string rework
2019-12-09 01:00:46 +01:00
strnatcmp.c
- added GZDoom's statistics code
2019-11-12 22:00:33 +01:00
strnatcmp.h
- added GZDoom's statistics code
2019-11-12 22:00:33 +01:00
superfasthash.cpp
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
superfasthash.h
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
tarray.h
- fixed out of bounds memory access.
2019-12-06 23:20:18 +01:00
templates.h
- added more utilities from GZDoom - TArray/TMap and FileReader.
2019-09-23 19:52:25 +02:00
utf8.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
utf8.h
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
vectors.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
w_zip.h
- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
2019-10-04 00:52:19 +02:00
xs_Float.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
zstrformat.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
zstring.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
zstring.h
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00