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m32
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
test
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Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
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2013-03-15 16:56:29 +00:00 |
bcarray.lua
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Lunatic: allow indexing some weapon/inventory arrays with their names.
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2013-03-15 16:56:19 +00:00 |
bcheck.lua
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Lunatic: make con.ai accept literal action/move, check for calling from top.
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2013-03-03 16:06:37 +00:00 |
bigytiles.lua
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Fix build.lua's loadarts(), add bigytiles.lua.
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2012-12-23 14:00:00 +00:00 |
bitar.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
bittest.lua
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Lunatic: prefer to use ctype objects instead of C type strings.
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2013-01-26 17:07:53 +00:00 |
build.lua
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Fix build.lua's loadarts(), add bigytiles.lua.
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2012-12-23 14:00:00 +00:00 |
con_lang.lua
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Lunatic: correct SFLAG_* and actor_t definitions.
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2013-03-15 16:55:59 +00:00 |
control.lua
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Lunatic t.: option for generating code caching sprite/actor/player structs...
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2013-03-15 16:56:07 +00:00 |
defs.ilua
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Lunatic: allow indexing some weapon/inventory arrays with their names.
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2013-03-15 16:56:19 +00:00 |
defs_common.lua
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Lunatic: g_tile access, rudimentary system gamearray support for the translator.
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2013-03-15 16:56:11 +00:00 |
defs_m32.ilua
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Lunatic: provide access to actor-tsprite.
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2013-02-01 13:05:20 +00:00 |
dynsymlist
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Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
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2013-03-15 16:56:03 +00:00 |
dynsymlist_m32
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Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
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2013-03-15 16:56:03 +00:00 |
findmaps.sh
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
foreachmap.lua
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build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
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2012-11-18 19:01:39 +00:00 |
geom.lua
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geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
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2013-03-15 16:56:24 +00:00 |
listglobals.sh
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Lunatic: gasping for some air.
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2012-12-09 13:24:28 +00:00 |
lunacon.lua
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Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
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2013-03-15 16:56:29 +00:00 |
lunatic_game.c
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Lunatic: also save min, max actor times; fix release build.
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2013-03-13 10:48:19 +00:00 |
lunatic_game.h
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Lunatic: also save min, max actor times; fix release build.
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2013-03-13 10:48:19 +00:00 |
lunatic_m32.c
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Lunatic: fix stack discipline.
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2013-01-01 15:24:11 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
map2text.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapastats.lua
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Lunatic: add 'stat' module for running statistics.
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2012-08-02 10:52:32 +00:00 |
mapdiff.sh
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapstats.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
mapypan.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: better protection of array members inside structs.
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2012-11-25 13:18:52 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: allow indexing some weapon/inventory arrays with their names.
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2013-03-15 16:56:19 +00:00 |
v.lua
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Lunatic: fixups and debugging helpers.
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2013-02-28 17:30:04 +00:00 |
xmath.lua
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Lunatic translator: fix some codegen and some commands.
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2013-03-03 16:06:22 +00:00 |