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build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
So that symbolic tile names can be used when searching maps. git-svn-id: https://svn.eduke32.com/eduke32@3212 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 29 additions and 0 deletions
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@ -13,6 +13,7 @@ local assert = assert
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local print = print
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local setmetatable = setmetatable
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local tostring = tostring
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local tonumber = tonumber
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module(...)
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@ -377,3 +378,27 @@ function loadarts(filenames)
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return tile
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end
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function readdefs(fn)
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local fh, errmsg = io.open(fn)
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if (fh==nil) then
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return nil, errmsg
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end
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local defs = {}
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while (true) do
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local line = fh:read()
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if (line == nil) then
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break
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end
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local defname, numstr = string.match(line, "#?%s*define%s+([%a_][%w_]+)%s+([0-9]+)")
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if (defname) then
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defs[defname] = tonumber(numstr)
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end
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end
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fh:close()
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return defs
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end
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@ -18,6 +18,9 @@
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-- and for each matching sprite also print its lotag and picnum:
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-- ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io. write(', '.. .lotag .. ' ' .. .picnum)"
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-- The local 'd' provides defs loaded from ../../names.h, example:
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-- ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d. CRACK1 and .picnum<=d. CRACK4"
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local B = require "build"
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local string = require "string"
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local io = require "io"
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@ -75,6 +78,7 @@ if (modname:sub(1,2) == "-e") then
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end
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local successfunc, errmsg = loadstring(
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"local d=require('build').readdefs('../../names.h') or error('Need ../../names.h')\n".. -- XXX
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"local numsectors, numwalls, numsprites\n"
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.."local sector, wall, sprite\n"
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.."return function (map, fn) \n"
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