raze-gles/source/duke3d/src
2020-02-23 18:30:48 +01:00
..
actors.cpp Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used 2020-02-11 18:23:49 +01:00
actors.h Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used 2020-02-11 18:23:49 +01:00
anim.cpp Fix -Wsign-compare warnings in anim.cpp 2020-02-02 20:35:43 +01:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
cheats.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - fixed compilation. 2019-12-29 22:47:40 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
demo.cpp - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp This should be ifndef NETCODE_DISABLE 2020-02-07 18:55:56 +01:00
game.h CON: Add getarraysequence and setarraysequence 2020-02-11 18:20:04 +01:00
gamedef.cpp CON: Add getarraysequence and setarraysequence 2020-02-11 18:20:04 +01:00
gamedef.h CON: Add getarraysequence and setarraysequence 2020-02-11 18:20:04 +01:00
gameexec.cpp Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used 2020-02-11 18:23:49 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
gamevars.cpp - fixed compilation. 2019-12-29 22:47:40 +01:00
gamevars.h Fix -Wfallthrough error in gamevars.h 2019-12-26 08:26:09 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
network.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - disabled the 'portable' savegame feature for Ion Fury. 2020-02-23 09:55:49 +01:00
player.h Macros for a couple hardcoded values 2020-02-11 18:24:50 +01:00
premap.cpp - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - disabled the 'portable' savegame feature for Ion Fury. 2020-02-23 09:55:49 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
sector.h Rename G_CheckPlayerInSector() to G_GetPlayerInSector() 2020-01-29 19:20:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds.h - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00