.. |
actors.cpp
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Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
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2020-02-11 18:23:49 +01:00 |
actors.h
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Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
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2020-02-11 18:23:49 +01:00 |
anim.cpp
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Fix -Wsign-compare warnings in anim.cpp
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2020-02-02 20:35:43 +01:00 |
anim.h
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Fix uninitialized variables causing black screen sometimes when playing videos
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2020-01-03 09:45:15 +01:00 |
cheats.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
demo.cpp
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- unified demo path handling for all platforms
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2020-02-06 12:04:51 +01:00 |
demo.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
duke3d.h
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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2020-02-12 20:25:59 +01:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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This should be ifndef NETCODE_DISABLE
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2020-02-07 18:55:56 +01:00 |
game.h
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CON: Add getarraysequence and setarraysequence
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2020-02-11 18:20:04 +01:00 |
gamedef.cpp
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CON: Add getarraysequence and setarraysequence
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2020-02-11 18:20:04 +01:00 |
gamedef.h
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CON: Add getarraysequence and setarraysequence
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2020-02-11 18:20:04 +01:00 |
gameexec.cpp
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Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
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2020-02-11 18:23:49 +01:00 |
gameexec.h
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Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
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2019-12-08 07:56:50 +01:00 |
gamestructures.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
gamevars.cpp
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
gamevars.h
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Fix -Wfallthrough error in gamevars.h
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2019-12-26 08:26:09 +01:00 |
global.cpp
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- more menus implemented
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2019-12-04 01:38:51 +01:00 |
global.h
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
network.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- disabled the 'portable' savegame feature for Ion Fury.
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2020-02-23 09:55:49 +01:00 |
player.h
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Macros for a couple hardcoded values
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2020-02-11 18:24:50 +01:00 |
premap.cpp
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- initialize the secret hint system for each level.
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2020-02-22 08:57:18 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
savegame.cpp
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- disabled the 'portable' savegame feature for Ion Fury.
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2020-02-23 09:55:49 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- added a generic message display, using ZDoom's code.
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2019-12-04 23:07:02 +01:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
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2020-01-12 20:28:07 +01:00 |
sector.h
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Rename G_CheckPlayerInSector() to G_GetPlayerInSector()
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2020-01-29 19:20:45 +01:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds.h
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |