raze-gles/source/duke3d/src/anim.cpp
hendricks266 3e023684f4 Fix -Wsign-compare warnings in anim.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8584 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/anim.cpp
2020-02-02 20:35:43 +01:00

542 lines
15 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "baselayer.h"
#include "baselayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "cmdlib.h"
#include "compat.h"
#include "build.h"
#include "v_2ddrawer.h"
#include "../glbackend/glbackend.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
#endif
BEGIN_DUKE_NS
dukeanim_t* g_animPtr;
TArray<dukeanim_t> g_Animations;
dukeanim_t* Anim_Find(const char* s)
{
auto index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(s); });
if (index == g_Animations.Size())
{
FString fname = s;
DefaultExtension(fname, ".anm");
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
if (index == g_Animations.Size())
{
fname = s;
DefaultExtension(fname, ".ivf");
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
if (index == g_Animations.Size()) return nullptr;
}
}
return &g_Animations[index];
}
dukeanim_t * Anim_Create(char const * fn)
{
g_Animations.Reserve(1);
auto p = &g_Animations.Last();
p->name = fn;
return p;
}
#ifndef EDUKE32_STANDALONE
#ifdef DYNSOUNDREMAP_ENABLE
static int32_t const StopAllSounds = -1;
#else
# define StopAllSounds -1
#endif
#endif
void Anim_Init(void)
{
struct defaultanmsound {
#ifdef DYNSOUNDREMAP_ENABLE
int32_t const & sound;
#else
int16_t sound;
#endif
uint8_t frame;
};
static defaultanmsound const logo[] =
{
{ FLY_BY, 1 },
{ PIPEBOMB_EXPLODE, 19 },
};
#ifndef EDUKE32_STANDALONE
static defaultanmsound const cineov2[] =
{
{ WIND_AMBIENCE, 1 },
{ ENDSEQVOL2SND1, 26 },
{ ENDSEQVOL2SND2, 36 },
{ THUD, 54 },
{ ENDSEQVOL2SND3, 62 },
{ ENDSEQVOL2SND4, 75 },
{ ENDSEQVOL2SND5, 81 },
{ ENDSEQVOL2SND6, 115 },
{ ENDSEQVOL2SND7, 124 },
};
static defaultanmsound const cineov3[] =
{
{ WIND_REPEAT, 1 },
{ DUKE_GRUNT, 98 },
{ THUD, 82+20 },
{ SQUISHED, 82+20 },
{ ENDSEQVOL3SND3, 104+20 },
{ ENDSEQVOL3SND2, 114+20 },
{ PIPEBOMB_EXPLODE, 158 },
};
static defaultanmsound const vol42a[] =
{
{ INTRO4_B, 1 },
{ SHORT_CIRCUIT, 12 },
{ INTRO4_5, 18 },
{ SHORT_CIRCUIT, 34 },
};
static defaultanmsound const vol41a[] =
{
{ INTRO4_1, 1 },
{ INTRO4_3, 7 },
{ INTRO4_2, 12 },
{ INTRO4_4, 26 },
};
static defaultanmsound const vol43a[] =
{
{ INTRO4_6, 10 },
};
static defaultanmsound const vol4e1[] =
{
{ DUKE_UNDERWATER, 3 },
{ VOL4ENDSND1, 35 },
};
static defaultanmsound const vol4e2[] =
{
{ DUKE_UNDERWATER, 11 },
{ VOL4ENDSND1, 20 },
{ VOL4ENDSND2, 39 },
{ StopAllSounds, 50 },
};
static defaultanmsound const vol4e3[] =
{
{ BOSS4_DEADSPEECH, 1 },
{ VOL4ENDSND1, 40 },
{ DUKE_UNDERWATER, 40 },
{ BIGBANG, 50 },
};
#endif
struct defaultanm {
char const *fn;
defaultanmsound const *sounds;
uint8_t numsounds;
uint8_t fdelay;
};
#define anmsnd(x) (x), ARRAY_SIZE(x)
static defaultanm const anms[] =
{
{ "logo.anm", anmsnd(logo), 9 },
{ "3dr.anm", NULL, 0, 10 },
#ifndef EDUKE32_STANDALONE
{ "vol4e1.anm", anmsnd(vol4e1), 10 },
{ "vol4e2.anm", anmsnd(vol4e2), 14 },
{ "vol4e3.anm", anmsnd(vol4e3), 10 },
{ "vol41a.anm", anmsnd(vol41a), 14 },
{ "vol42a.anm", anmsnd(vol42a), 18 },
{ "vol43a.anm", anmsnd(vol43a), 10 },
{ "duketeam.anm", NULL, 0, 10 },
{ "radlogo.anm", NULL, 0, 10 },
{ "cineov2.anm", anmsnd(cineov2), 18 },
{ "cineov3.anm", anmsnd(cineov3), 10 },
#endif
};
#undef anmsnd
for (defaultanm const & anm : anms)
{
dukeanim_t * anim = Anim_Create(anm.fn);
anim->framedelay = anm.fdelay;
if (anm.numsounds)
{
anim->Sounds.Resize(anm.numsounds);
int const numsounds = anm.numsounds;
for (int i = 0; i < numsounds; ++i)
{
defaultanmsound const & src = anm.sounds[i];
animsound_t & dst = anim->Sounds[i];
dst.sound = src.sound;
dst.frame = src.frame;
}
}
anim->frameflags = 0;
}
}
int32_t Anim_Play(const char *fn)
{
dukeanim_t *anim = Anim_Find(fn);
if (!anim)
{
OSD_Printf("Animation %s is undefined!\n", fn);
return 0;
}
uint16_t soundidx = 0; // custom anim sounds
int32_t running = 1, i;
inputState.ClearAllInput();
#ifdef USE_LIBVPX
uint16_t framenum = 0;
while (videoGetRenderMode() >= REND_POLYMOST) // if, really
{
char const* dot = Bstrrchr(fn, '.');
if (!dot)
break;
dukeanim_t const* origanim = anim;
FileReader handle;
if (!Bstrcmp(dot, ".ivf"))
{
handle = fileSystem.OpenFileReader(fn, 0);
if (!handle.isOpen())
break;
}
else
{
char vpxfn[BMAX_PATH];
Bstrncpyz(vpxfn, fn, BMAX_PATH);
ptrdiff_t dotpos = dot - fn;
if (dotpos + 4 >= BMAX_PATH)
break;
char* vpxfndot = vpxfn + dotpos;
vpxfndot[1] = 'i';
vpxfndot[2] = 'v';
vpxfndot[3] = 'f';
vpxfndot[4] = '\0';
handle = fileSystem.OpenFileReader(vpxfn, 0);
if (!handle.isOpen())
break;
anim = Anim_Find(vpxfn);
}
animvpx_ivf_header_t info;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
return 0;
}
if (anim)
animvpx_setup_glstate(anim->frameflags);
else
animvpx_setup_glstate(origanim->frameflags);
animvpx_codec_ctx codec;
if (animvpx_init_codec(&info, handle, &codec))
{
OSD_Printf("Error initializing VPX codec.\n");
animvpx_restore_glstate();
return 0;
}
uint32_t const convnumer = 120 * info.fpsdenom;
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
uint32_t nextframetime = timerGetTicks();
uint8_t* pic;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
do
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
OSD_Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
twod->ClearScreen();
ototalclock = totalclock + 1; // pause game like ANMs
if (anim)
{
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
}
else
{
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
}
VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
// after rendering the frame but before displaying: maybe play sound...
framenum++;
if (anim)
{
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= framenum)
{
int16_t sound = anim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
}
else
{
uint16_t convframenum = scale(framenum, convnumer, convdenom);
while (soundidx < origanim->Sounds.Size() && origanim->Sounds[soundidx].frame <= convframenum)
{
int16_t sound = origanim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
}
videoNextPage();
do
{
gameHandleEvents();
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
{
running = 0;
break;
}
} while (timerGetTicks() < nextframetime);
} while (running);
#ifdef DEBUGGINGAIDS
animvpx_print_stats(&codec);
#endif
//
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
return !running; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
int32_t ogltexfiltermode = hw_texfilter;
TArray<uint8_t> buffer;
auto fr = fileSystem.OpenFileReader(fn, 0);
if (!fr.isOpen())
goto end_anim;
buffer = fr.ReadPadded(1);
fr.Close();
anim->animbuf = buffer.Data();
uint32_t firstfour;
Bmemcpy(&firstfour, anim->animbuf, 4);
// "DKIF" (.ivf)
if (firstfour == B_LITTLE32(0x46494B44u))
goto end_anim;
int32_t numframes;
// "LPF " (.anm)
if (firstfour != B_LITTLE32(0x2046504Cu) ||
ANIM_LoadAnim(anim->animbuf, buffer.Size()-1) < 0 ||
(numframes = ANIM_NumFrames()) <= 0)
{
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
// e.g. ANM file could still be too small and not contain any frames.
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
goto end_anim;
}
paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, Pal_Fullscreen);
#ifdef USE_OPENGL
if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && hw_texfilter == TEXFILTER_ON) || anim->frameflags & CUTSCENE_FORCEFILTER)
hw_texfilter = TEXFILTER_ON;
#endif
ototalclock = totalclock;
i = 1;
int32_t frametime; frametime = 0;
do
{
if (i > 4 && totalclock > frametime + 60)
{
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
goto end_anim_restore_gl;
}
gameHandleEvents();
if (totalclock < ototalclock - 1)
continue;
i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
TileFiles.tileSetExternal(TILE_ANIM, 200, 320, ANIM_DrawFrame(i));
tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
{
running = 0;
goto end_anim_restore_gl;
}
if (g_restorePalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
g_restorePalette = 0;
}
frametime = (int32_t) totalclock;
videoClearScreen(0);
int32_t z;
if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
{
int32_t const oyxaspect = yxaspect;
if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
z = divscale16(320, tilesiz[TILE_ANIM].y);
else
z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
renderSetAspect(viewingrange, aspect);
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64|1024);
renderSetAspect(viewingrange, oyxaspect);
}
else
{
if ((tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2f)) > (1.f * xdim / ydim))
z = divscale16(320 * xdim * 3, tilesiz[TILE_ANIM].y * ydim * 4);
else
z = divscale16(200, tilesiz[TILE_ANIM].x);
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64);
}
g_animPtr = anim;
i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
g_animPtr = NULL;
videoNextPage();
inputState.ClearAllInput();
ototalclock += anim->framedelay;
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= (uint16_t)i)
{
int16_t sound = anim->Sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
soundidx++;
}
++i;
} while (i < numframes);
end_anim_restore_gl:
hw_texfilter = ogltexfiltermode;
gltexapplyprops();
end_anim:
inputState.ClearAllInput();
anim->animbuf = nullptr;
ANIM_FreeAnim();
tileDelete(TILE_ANIM);
return !running;
}
END_DUKE_NS