raze-gles/source/games/blood/src
2021-06-24 18:21:06 +10:00
..
_polymost.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
actor.cpp Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
actor.h - first pass over ProcessTouchObject 2021-06-02 20:44:54 +02:00
ai.cpp - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
ai.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
aibat.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aibeast.cpp - actImpactMissile. 2021-06-02 20:43:14 +02:00
aiboneel.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicerber.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicult.cpp - actNapalmMove - another previously unnamed function. 2021-05-08 14:43:08 +02:00
aigarg.cpp - actNapalmMove - another previously unnamed function. 2021-05-08 14:43:08 +02:00
aighost.cpp - actNapalmMove - another previously unnamed function. 2021-05-08 14:43:08 +02:00
aigilbst.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - actNapalmMove - another previously unnamed function. 2021-05-08 14:43:08 +02:00
airat.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aispid.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aiunicult.cpp Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aizombf.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
animatesprite.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
blood.cpp - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
blood.h - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
bloodactor.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
callback.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
db.cpp - fixed last commit 2021-06-02 20:52:48 +02:00
db.h - fixed last commit 2021-06-02 20:52:48 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp - actImpactMissile. 2021-06-02 20:43:14 +02:00
gameutil.h - actImpactMissile. 2021-06-02 20:43:14 +02:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
inifile.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: Don't parse BloodBathOnly levels in the INI loader. 2021-06-24 18:21:06 +10:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - fixed last commit 2021-06-02 20:52:48 +02:00
messages.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - removed UNREFERENCED_PARAMETER macro. 2021-05-03 19:10:53 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
nnexts.h - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - fixed compilation (again.) 2021-06-02 21:00:39 +02:00
player.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seq.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - removed UNREFERENCED_PARAMETER macro. 2021-05-03 19:10:53 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
view.h - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - actImpactMissile. 2021-06-02 20:43:14 +02:00