raze-gles/source/games/blood/src
Christoph Oelckers c80831555c - Blood: fixed broken missile collision checks.
Curse that stupid bit masking madness in clipmove. As long as this code isn't properly abstracted, we still need to handle it on the game side.
2021-08-25 08:47:40 +02:00
..
_polymost.cpp Blood: fix view sprites overflow in ROR code 2021-07-26 16:00:13 +10:00
actor.cpp - Blood: fixed broken missile collision checks. 2021-08-25 08:47:40 +02:00
actor.h - actSpawnSprite 2021-08-23 19:20:05 +02:00
ai.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
ai.h - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibat.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibeast.cpp Eliminate misused DemoRecordStatus usages 2021-08-21 20:29:01 +10:00
aiboneel.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicerber.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aicult.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
aigarg.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aighost.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aigilbst.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
airat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aispid.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiunicult.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
aiunicult.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aizomba.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
aizombf.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
animatesprite.cpp Add modern map kViewEffectSpotProgress support 2021-08-23 19:28:32 +10:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - append an empty line to thr RFS file to be parsed. 2021-08-13 21:44:23 +02:00
blood.cpp Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
blood.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
bloodactor.h - actSpawnSprite 2021-08-23 19:20:05 +02:00
callback.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h Merge branch 'master' into master 2021-08-23 11:40:05 +10:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
db.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
db.h - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp Added new cl_bloodvanillaenemies CVAR 2021-08-19 14:26:53 +10:00
gameutil.h Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: don't abort the INI scanner if it finds a file with resource file index 0. 2021-08-24 18:40:29 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
messages.cpp - Blood: Replace all numerical constants for player's nextWeapon with enum values. 2021-08-18 20:02:24 +10:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - Blood: Remove the extern for weaponQAV[] and move kQAVEnd enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16 2021-08-18 20:02:35 +10:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
nnexts.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
player.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - Blood: Interpolate the alpha and shade values when interpolating QAVs. 2021-08-24 10:07:58 +10:00
qav.h - Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage. 2021-08-23 20:54:30 +10:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp - forgot to save this... 2021-07-13 12:31:14 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
view.h - first two loops of actProcessSprites split off and redone. 2021-08-23 19:15:18 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - Blood: Fixed weapon switching while using Voodoo Doll playing its idle animation. 2021-08-24 07:25:52 +10:00