raze-gles/source/duke3d/src
2017-06-25 11:24:39 +00:00
..
lunatic Fix issue with hud_bgstretch cvar overwriting adjacent values in memory 2017-06-23 03:58:08 +00:00
_functio.h Clean up gamefuncs in standalone mode. 2017-06-17 11:42:15 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Revise r6253 2017-06-24 21:17:26 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been. 2017-06-25 11:24:39 +00:00
anim.h Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
astub.cpp Replace specialized swap C functions with a templatized version. 2017-06-24 09:20:46 +00:00
cheats.cpp Abolish all " ={ " when assigning a struct. DONT_BUILD. 2017-02-05 20:58:33 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp Clean up command line parameter help text 2017-06-24 21:17:53 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Clean up warnings in standalone mode. 2017-06-17 11:42:20 +00:00
common_game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
config.cpp More standalone stuff 2017-06-24 21:18:18 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h Add a wallext structure for non-Lunatic builds so they can have a blend member too. 2017-06-25 11:23:53 +00:00
events_defs.h CON: Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME. 2017-06-24 09:21:07 +00:00
function.h Don't store redundant copies of default gamefunc names, since the indices are all that matter. 2017-06-17 11:41:54 +00:00
game.cpp Let animsound value -1 stop all sounds. 2017-06-25 11:24:27 +00:00
game.h r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
gamedef.cpp CON: Add wall.blend to structure access. 2017-06-25 11:23:58 +00:00
gamedef.h CON: Add wall.blend to structure access. 2017-06-25 11:23:58 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp Add a wallext structure for non-Lunatic builds so they can have a blend member too. 2017-06-25 11:23:53 +00:00
gameexec.h More minor optimizations. Breaks savegames. 2017-06-23 03:59:19 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gamestructures.cpp CON: Add wall.blend to structure access. 2017-06-25 11:23:58 +00:00
gamevars.cpp Shrink the tilesiz vector to use int16_t members as the original arrays were. 2017-06-24 09:21:13 +00:00
gamevars.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
global.cpp CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD. 2017-06-22 22:49:22 +00:00
global.h Revert test change I accidentally committed 2017-06-23 04:01:03 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
grpscan.cpp Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp". 2017-04-24 04:35:32 +00:00
grpscan.h Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp". 2017-04-24 04:35:32 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp Update LZ4 to 1.7.5. 2017-06-14 07:00:08 +00:00
m32def.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32def.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32exec.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Shrink the tilesiz vector to use int16_t members as the original arrays were. 2017-06-24 09:21:13 +00:00
macros.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Remove some Duke-specific screen displays from standalone builds 2017-06-24 21:18:06 +00:00
menus.h scale(a, b, 1<<##) --> mulscale##(a, b) 2017-06-24 09:20:37 +00:00
midi.cpp Amend r6122, as of r6074 all standard library header inclusion is routed through compat.h. 2017-04-24 05:11:08 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Eliminate more cases of duplication of compat.h's functionality. 2017-02-25 08:15:45 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
net.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osdcmds.cpp Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames 2017-06-24 21:17:46 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
osdfuncs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
player.cpp scale(1<<##, b, c) --> divscale##(b, c) 2017-06-24 09:20:42 +00:00
player.h Consty McConst 2017-06-23 03:58:54 +00:00
premap.cpp Add clipdist member to player struct to control how close the player can get to walls 2017-06-23 03:58:43 +00:00
premap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Add a wallext structure for non-Lunatic builds so they can have a blend member too. 2017-06-25 11:23:53 +00:00
savegame.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sbar.cpp Abolish all " ={ " when assigning a struct. DONT_BUILD. 2017-02-05 20:58:33 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Remove some Duke-specific screen displays from standalone builds 2017-06-24 21:18:06 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp scale(a, b, 1<<##) --> mulscale##(a, b) 2017-06-24 09:20:37 +00:00
screentext.h r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
sdlmusic.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sector.cpp Fix buggy swinging door behavior 2017-06-24 06:31:37 +00:00
sector.h Add a wallext structure for non-Lunatic builds so they can have a blend member too. 2017-06-25 11:23:53 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Eliminate more cases of duplication of compat.h's functionality. 2017-02-25 08:15:45 +00:00
sounds.h Revert r6133 2017-05-18 07:03:55 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
startosx.game.mm Mac: Address deprecation warnings with the latest Xcode and macOS. 2017-03-27 17:13:07 +00:00
startwin.game.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00