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CON: Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.
git-svn-id: https://svn.eduke32.com/eduke32@6262 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 0 deletions
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@ -123,6 +123,8 @@ enum GameEvent_t {
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EVENT_MOVESECTOR,
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EVENT_MOVEEFFECTORS,
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EVENT_DISPLAYOVERHEADMAPTEXT,
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EVENT_PRELOADGAME,
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EVENT_POSTSAVEGAME,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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@ -702,6 +702,8 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_MOVESECTOR",
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"EVENT_MOVEEFFECTORS",
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"EVENT_DISPLAYOVERHEADMAPTEXT",
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"EVENT_PRELOADGAME",
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"EVENT_POSTSAVEGAME",
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#ifdef LUNATIC
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"EVENT_ANIMATEALLSPRITES",
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#endif
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@ -262,6 +262,8 @@ int32_t G_LoadPlayer(int32_t spot)
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return 1;
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}
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VM_OnEvent(EVENT_PRELOADGAME, g_player[myconnectindex].ps->i, myconnectindex);
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// some setup first
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ud.multimode = h.numplayers;
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@ -459,6 +461,8 @@ int32_t G_SavePlayer(int32_t spot)
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G_RestoreTimers();
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ototalclock = totalclock;
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VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
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return 0;
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}
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