..
actor.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
actor.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
ai.cpp
Blood: rename Ummune to Immune
2020-02-17 18:41:15 +01:00
ai.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aibat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibat.h
aibeast.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibeast.h
aiboneel.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiboneel.h
aiburn.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aiburn.h
aicaleb.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicaleb.h
aicerber.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicerber.h
aicult.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicult.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aigarg.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aigarg.h
aighost.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aighost.h
aigilbst.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aigilbst.h
aihand.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aihand.h
aihound.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aihound.h
aiinnoc.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiinnoc.h
aipod.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aipod.h
airat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
airat.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aispid.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aispid.h
aitchern.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aitchern.h
aiunicult.cpp
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
aiunicult.h
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
aizomba.cpp
- Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
2020-02-15 21:47:02 +01:00
aizomba.h
aizombf.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aizombf.h
asound.cpp
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
asound.h
barf.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
barf.h
blood.cpp
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
blood.h
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
callback.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
callback.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
choke.cpp
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
choke.h
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
common.cpp
common_game.h
- cleanup of the screentext consolidation
2020-03-05 01:17:31 +01:00
config.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
config.h
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
controls.cpp
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
controls.h
Blood: Tie player input to the frame rate instead of the game tickrate
2020-03-31 08:56:36 +02:00
credits.cpp
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
credits.h
d_menu.cpp
- changed some menu related names to match GZDoom.
2020-04-12 08:30:40 +02:00
db.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
db.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
demo.cpp
- moved file lookup functions to utilities and matched to GZDoom's version.
2020-04-12 08:30:41 +02:00
demo.h
dude.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
dude.h
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
endgame.cpp
- fixed handling of statistics data.
2020-01-25 16:47:48 +01:00
endgame.h
eventq.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
eventq.h
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
fire.cpp
fire.h
fx.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
fx.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
gamemenu.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gamemenu.h
gameutil.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
gameutil.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
getopt.cpp
getopt.h
gib.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
gib.h
- merge fixes.
2020-01-02 19:20:11 +01:00
globals.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
globals.h
- more unused data removed
2020-02-12 01:00:47 +01:00
inifile.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
inifile.h
iob.cpp
iob.h
levels.cpp
- cleaned out some software rendering-only palette code from Blood.
2020-04-12 08:30:43 +02:00
levels.h
- fixed some reporting stuff for Blood.
2020-04-01 22:35:56 +02:00
loadsave.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
loadsave.h
- more unused data removed
2020-02-12 01:00:47 +01:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
map2d.cpp
Blood: Workaround for map view showing 1px of non-border at the bottom.
2020-04-09 08:14:10 +02:00
map2d.h
Blood: Tie player input to the frame rate instead of the game tickrate
2020-03-31 08:56:36 +02:00
menu.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
messages.cpp
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
messages.h
mirrors.cpp
- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
2020-03-29 15:22:07 +02:00
mirrors.h
misc.cpp
misc.h
network.cpp
- changed some menu related names to match GZDoom.
2020-04-12 08:30:40 +02:00
network.h
Blood: Tie player input to the frame rate instead of the game tickrate
2020-03-31 08:56:36 +02:00
nnexts.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
nnexts.h
- Condition type update (WIP)
2020-03-05 22:11:22 +01:00
osdcmd.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
osdcmds.h
player.cpp
Blood: Remove constexpr on player horizon values.
2020-04-01 22:34:57 +02:00
player.h
Blood: Clear keys on new level, fixes #308
2020-02-11 18:17:22 +01:00
pqueue.h
qav.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
qav.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
qheap.cpp
qheap.h
replace.cpp
replace.h
resource.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
resource.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screen.cpp
- renamed global palookup variable.
2020-04-13 23:58:46 +02:00
screen.h
- palette code cleanup
2020-04-13 23:58:44 +02:00
sectorfx.cpp
sectorfx.h
seq.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
seq.h
sfx.cpp
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
sfx.h
- fixed sound volume issues in Blood.
2020-01-22 16:34:58 +01:00
sound.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
sound.h
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
text.cpp
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
text.h
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
tile.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
tile.h
trig.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
trig.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
triggers.cpp
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
triggers.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
view.cpp
- cleaned out some software rendering-only palette code from Blood.
2020-04-12 08:30:43 +02:00
view.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
warp.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
warp.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
weapon.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
weapon.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00