..
2d.cpp
- fixed some warnings
2020-08-31 19:28:05 +02:00
aistuff.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
anims.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
anubis.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
bubbles.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
bullet.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
cd.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
d_menu.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
engine.h
- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
2020-08-26 17:26:42 +02:00
enginesubs.cpp
- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
2020-08-26 17:26:42 +02:00
exhumed.cpp
- fixed some warnings
2020-08-31 19:28:05 +02:00
exhumed.h
Merge branch 'Packet' into back_to_basics2
2020-08-31 00:09:56 +02:00
fish.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
gameloop.cpp
Merge branch 'Packet' into back_to_basics2
2020-08-31 00:09:56 +02:00
grenade.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
gun.cpp
- added autoaim switch for Exhumed.
2020-08-26 00:22:11 +02:00
init.cpp
- hotfixing some Exhumed map transition issues.
2020-08-30 21:45:21 +02:00
input.cpp
- negated the meaning of SB_AIMMODE.
2020-08-31 20:51:22 +02:00
items.cpp
- consolidation of inventory item activation through hotkeys.
2020-08-27 21:25:09 +02:00
lavadude.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
light.cpp
- reworked the main loop.
2020-08-23 12:26:52 +02:00
lighting.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
lion.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
map.cpp
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
menu.cpp
- removed the old start-of-level-only savegame code.
2020-08-23 16:30:20 +02:00
move.cpp
- Unify stat fps
for all games.
2020-08-30 20:24:36 +02:00
movie.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
mummy.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
names.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
object.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
osdcmds.cpp
Merge branch 'Packet' into back_to_basics2
2020-08-31 00:09:56 +02:00
player.cpp
- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
2020-08-28 23:25:08 +02:00
player.h
- Exhumed also handled.
2020-08-27 00:58:21 +02:00
ps_input.h
- moved Exhumed's cheat bits back into the game module.
2020-08-29 02:17:28 +02:00
queen.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
ra.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
ramses.cpp
- fixed Ramses text display.
2020-08-26 22:22:46 +02:00
random.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
rat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
rex.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
roach.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
runlist.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
save.cpp
- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
2020-08-26 17:26:42 +02:00
scorp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
sequence.cpp
- the engine starts on the new main loop and is capable of running the intros and the menu, but not the game yet.
2020-08-30 12:49:21 +02:00
sequence.h
- these 2 variables no longer exist.
2020-08-30 21:20:05 +02:00
set.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
snake.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
sound.cpp
- continued work on main loop - added a few new entry points to the game interface.
2020-08-30 00:55:49 +02:00
sound.h
- continued work on main loop - added a few new entry points to the game interface.
2020-08-30 00:55:49 +02:00
spider.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
status.cpp
Merge branch 'Packet' into back_to_basics2
2020-08-31 00:09:56 +02:00
status.h
- consolidation of invprev, invnext and invuse.
2020-08-27 22:19:24 +02:00
switch.cpp
Exhumed code cleanup
2020-08-18 18:56:39 +02:00
trigdat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
view.cpp
- cleaning out some trash from compat.h.
2020-08-30 23:34:40 +02:00
view.h
- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway
.
2020-08-24 13:22:52 +10:00
wasp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00