- the engine starts on the new main loop and is capable of running the intros and the menu, but not the game yet.

This commit is contained in:
Christoph Oelckers 2020-08-30 12:49:21 +02:00
parent d59284c96b
commit ffe5b114f3
10 changed files with 28 additions and 53 deletions

View File

@ -389,7 +389,6 @@ void StartLevel(MapRecord *level)
}
}
bVanilla = false;
enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
memset(xsprite,0,sizeof(xsprite));
memset(sprite,0,kMaxSprites*sizeof(spritetype));
//drawLoadingScreen();
@ -704,13 +703,14 @@ void GameInterface::app_init()
Printf(PRINT_NONOTIFY, "Initializing network users\n");
netInitialize(true);
videoInit();
Printf(PRINT_NONOTIFY, "Initializing sound system\n");
sndInit();
registerosdcommands();
gChoke.sub_83ff0(518, sub_84230);
UpdateDacs(0, true);
enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
}
static void gameInit()

View File

@ -322,7 +322,6 @@ void viewInit(void)
FontSet(2, 4288, 1);
FontSet(3, 4384, 1);
FontSet(4, 4480, 0);
enginePostInit(); // This must not be done earlier!
lensdata = fileSystem.LoadFile("lens.dat");
dassert(lensdata.Size() == kLensSize * kLensSize * sizeof(int));

View File

@ -1745,10 +1745,10 @@ bool D_CheckNetGame (void)
if (myconnectindex != Net_Arbitrator && doomcom.numnodes > 1)
{
Printf("Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
Printf(PRINT_NONOTIFY, "Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
}
if (!batchrun) Printf ("player %i of %i (%i nodes)\n",
if (!batchrun) Printf (PRINT_NONOTIFY, "player %i of %i (%i nodes)\n",
myconnectindex+1, doomcom.numplayers, doomcom.numnodes);
return true;

View File

@ -142,7 +142,7 @@ void DrawFullscreenBlends();
void MainLoop();
bool AppActive;
bool AppActive = true;
FString currentGame;
FString LumpFilter;
@ -862,9 +862,11 @@ int RunGame()
SetupGameButtons();
gi->app_init();
enginePostInit(); // This must not be done earlier!
videoInit();
// Duke has transitioned to the new main loop, the other games haven't yet.
if (g_gameType & GAMEFLAG_DUKE | GAMEFLAG_RRALL | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI)
if (g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_RRALL | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI))
{
D_CheckNetGame();
MainLoop();
@ -1150,6 +1152,7 @@ void S_SetSoundPaused(int state)
}
}
}
#if 0
if (!netgame
#if 0 //def _DEBUG
&& !demoplayback
@ -1158,7 +1161,7 @@ void S_SetSoundPaused(int state)
{
pauseext = !state;
}
#endif
}
FString G_GetDemoPath()

View File

@ -229,7 +229,8 @@ void Display()
gi->DrawBackground();
break;
case GS_FINALE:
case GS_INTRO:
case GS_INTERMISSION:
// screen jobs are not bound by the game ticker so they need to be ticked in the display loop.
RunScreenJobFrame();
break;
@ -248,12 +249,15 @@ void Display()
NetUpdate(); // send out any new accumulation
// Draw overlay elements
CT_Drawer();
C_DrawConsole();
M_Drawer();
FStat::PrintStat(twod);
DrawRateStuff();
if (gamestate != GS_INTRO) // do not draw overlays on the intros
{
// Draw overlay elements
CT_Drawer();
C_DrawConsole();
M_Drawer();
FStat::PrintStat(twod);
DrawRateStuff();
}
videoShowFrame(0);
}

View File

@ -61,7 +61,6 @@ void uploadCinemaPalettes();
int32_t registerosdcommands(void);
void InitFonts();
int htimer = 0;
int EndLevel = false;
@ -86,9 +85,6 @@ void InstallEngine()
uploadCinemaPalettes();
LoadPaletteLookups();
InitFonts();
videoInit();
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
}
void RemoveEngine()
@ -628,11 +624,6 @@ void ExitGame()
throw CExitEvent(0);
}
void InitTimer()
{
htimer = 1;
}
void GameInterface::app_init()
{
int i;
@ -673,22 +664,18 @@ void GameInterface::app_init()
Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
}
enginePostInit();
InitView();
InitFX();
seq_LoadSequences();
InitStatus();
InitTimer();
for (i = 0; i < kMaxPlayers; i++) {
nPlayerLives[i] = kDefaultLives;
}
ResetEngine();
ResetView();
resettiming();
GrabPalette();
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
}
void mychangespritesect(int nSprite, int nSector)

View File

@ -106,8 +106,6 @@ extern int GameAction;
extern int nNetPlayerCount;
extern int htimer;
extern int nNetTime;
extern short nTotalPlayers;

View File

@ -310,6 +310,7 @@ void seq_LoadSequences()
}
}
#if 0
FILE* f = fopen("seq.dump", "wb");
fwrite(SeqBase, 1, sizeof(SeqBase), f);
@ -326,6 +327,7 @@ void seq_LoadSequences()
fwrite(ChunkPict, 1, sizeof(ChunkPict), f);
fwrite(ChunkFlag, 1, sizeof(ChunkFlag), f);
fclose(f);
#endif
nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
nShadowWidth = tilesiz[nShadowPic].x;

View File

@ -272,7 +272,7 @@ static void initTiles()
//
//---------------------------------------------------------------------------
static void Startup(void)
void GameInterface::app_init()
{
if (isRR()) C_SetNotifyFontScale(0.5);
ud.god = 0;
@ -313,8 +313,6 @@ static void Startup(void)
OnEvent(EVENT_INIT);
enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;
if (engineInit())
G_FatalEngineError();
@ -348,21 +346,7 @@ static void Startup(void)
}
ud.last_level = -1;
}
//---------------------------------------------------------------------------
//
// main entry point, sets up the game module and the engine, then enters the main loop
//
//---------------------------------------------------------------------------
void GameInterface::app_init()
{
Startup();
enginePostInit();
videoInit();
enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;//bVanilla;
}
END_DUKE_NS

View File

@ -237,8 +237,6 @@ void GameInterface::app_init()
if (!loaddefinitionsfile(G_DefFile())) Printf(PRINT_NONOTIFY, "Definitions file loaded.\n");
userConfig.AddDefs.reset();
enginePostInit();
videoInit();
InitFX();
}