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0c300c181f
* Player movement is close, but not exactly as it was. Requires more work if it is to be considered. # Conflicts: # source/exhumed/src/exhumed.cpp # source/exhumed/src/ps_input.h
155 lines
3 KiB
C
155 lines
3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __engine_h__
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#define __engine_h__
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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BEGIN_PS_NS
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#define kMaxSprites 4096
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#define kMaxSectors 1024
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#define kMaxWalls 8192
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#define kMaxVoxels 4096
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enum
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{
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kStatIgnited = 404
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};
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#define kMaxPalookups 256
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#define kMaxStatus 1024
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//#define MAXPSKYTILES 256
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int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int clipmask);
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void precache();
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void resettiming();
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// cd
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bool playCDtrack(int nTrack, bool bLoop);
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int StepFadeCDaudio();
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bool CDplaying();
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void StopCD();
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// init
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#define kMap20 20
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enum {
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kSectUnderwater = 0x2000,
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kSectLava = 0x4000,
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};
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extern int initx;
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extern int inity;
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extern int initz;
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extern short inita;
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extern short initsect;
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extern short nCurChunkNum;
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extern short nBodyGunSprite[50];
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extern int movefifoend;
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extern int movefifopos;
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extern short nCurBodyGunNum;
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void SnapSectors(short nSectorA, short nSectorB, short b);
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extern short SectSound[];
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extern short SectDamage[];
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extern short SectSpeed[];
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extern int SectBelow[];
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extern short SectFlag[];
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extern int SectDepth[];
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extern short SectSoundSect[];
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extern int SectAbove[];
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uint8_t LoadLevel(int nMap);
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void LoadObjects();
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// light
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int LoadPaletteLookups();
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void SetGreenPal();
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void RestoreGreenPal();
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void FixPalette();
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int HavePLURemap();
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uint8_t RemapPLU(uint8_t pal);
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//extern unsigned char kenpal[];
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extern short overscanindex;
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extern char *origpalookup[];
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extern short nPalDiff;
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// map
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extern short bShowTowers;
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extern int ldMapZoom;
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extern int lMapZoom;
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void InitMap();
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void GrabMap();
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void UpdateMap();
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void DrawMap();
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// random
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void InitRandom();
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int RandomBit();
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char RandomByte();
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uint16_t RandomWord();
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int RandomLong();
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int RandomSize(int nSize);
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// record
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// save
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// trigdat
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#define kAngleMask 0x7FF
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int GetMyAngle(int x, int y);
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int AngleDiff(short a, short b);
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int AngleDelta(int a, int b, int c);
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inline int Sin(int angle)
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{
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return sintable[angle & kAngleMask];
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}
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inline double FSin(double angle)
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{
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return calcSinTableValue(fmod(angle, kAngleMask + 1));
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}
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inline int Cos(int angle)
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{
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return sintable[(angle + 512) & kAngleMask];
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}
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END_PS_NS
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#endif
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