raze-gles/source/common
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
2d - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
console - all source compile now on macOS 2020-01-08 01:00:57 +01:00
filesystem - added default for nosubdir parameter. 2020-01-12 08:53:11 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
music - all source compile now on macOS 2020-01-08 01:00:57 +01:00
rendering - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
sound - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
textures - display the savepics. 2020-01-14 22:37:23 +01:00
utility - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp -second function freed of std::filesystem. 2020-01-03 17:34:52 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
gamecvars.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
inputstate.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
savegamehelp.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - fixed last commit. 2020-01-08 17:36:00 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00