raze-gles/source/common/rendering
Christoph Oelckers 1a916c0a76 - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
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gl - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
gl_load - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
hwrenderer - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
v_video.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_video.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00