raze-gles/source
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
blood - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
build - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
common - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
duke3d - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
exhumed - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
glbackend - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00