raze-gles/source/common/2d
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
drawparms.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
renderstyle.cpp - added GZDoom's 2D drawer to the project. 2019-10-23 22:51:11 +02:00
renderstyle.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
v_2ddrawer.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_2ddrawer.h - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
v_draw.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
v_draw.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_drawtext.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
v_text.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00