raze-gles/source/exhumed/src
2020-09-23 23:37:06 +10:00
..
2d.cpp - Exhumed: Optimized the flow in the laptop cutscene. 2020-09-11 00:10:55 +02:00
aistuff.h - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - fixed alignment of Exhumed's menu captions. 2020-09-04 23:31:41 +02:00
engine.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - Exhumed: Clean out some old bools regarding old panning code. 2020-09-21 20:44:02 +10:00
exhumed.h - Exhumed: Open game's constrained horizon as much as sky tile in first level permits. 2020-09-21 18:48:38 +10:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp Merge branch 'back_to_basics2' into Blood_InputReworking 2020-09-22 07:34:39 +10:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - fix a few places where Q16.16 values were downscaled, only to be scaled back up again. 2020-09-22 15:51:48 +10:00
init.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
input.cpp - Exhumed: Hook up crouch action to applylook() that was forgotten during initial implementation. 2020-09-22 16:06:12 +10:00
items.cpp - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
names.h - fixed key alignment on Exhumed's status bar. 2020-09-07 22:19:37 +02:00
object.cpp - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
osdcmds.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
player.cpp - Exhumed: Don't return to center after jumping or having something of a fall while playing with mouselook enabled. 2020-09-23 23:37:06 +10:00
player.h - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
ps_input.h - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
queen.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - Exhumed: Hooked up tic-rate input helpers. Also removed nDestVertPan[]. 2020-09-21 19:29:16 +10:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
save.cpp - fixed alignment of Exhumed's menu captions. 2020-09-04 23:31:41 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
sound.cpp - fixed timer screwups in Exhumed. 2020-09-05 22:41:02 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90. 2020-09-22 07:29:52 +10:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
view.h - Exhumed: Hooked up tic-rate input helpers. Also removed nDestVertPan[]. 2020-09-21 19:29:16 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00