mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69920.
This commit is contained in:
parent
0461acfc8b
commit
9859571ded
6 changed files with 7 additions and 7 deletions
|
@ -100,7 +100,7 @@ void hudDraw(PLAYER *gView, int nSectnum, int defaultHoriz, double bobx, double
|
|||
{
|
||||
if (gViewPos == 0)
|
||||
{
|
||||
DrawCrosshair(kCrosshairTile, gView->pXSprite->health >> 4, 0, 2);
|
||||
DrawCrosshair(kCrosshairTile, gView->pXSprite->health >> 4, 0, defaultHoriz - 100, 2);
|
||||
|
||||
double cX = 160;
|
||||
double cY = 220;
|
||||
|
|
|
@ -1394,7 +1394,7 @@ void DrawGenericCrosshair(int num, int phealth, double xdelta)
|
|||
}
|
||||
|
||||
|
||||
void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color)
|
||||
void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color)
|
||||
{
|
||||
int type = -1;
|
||||
if (automapMode == am_off && cl_crosshair)
|
||||
|
@ -1405,7 +1405,7 @@ void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntr
|
|||
if (tile)
|
||||
{
|
||||
double crosshair_scale = cl_crosshairscale * .01 * scale;
|
||||
DrawTexture(twod, tile, 160 + xdelta, 100, DTA_Color, color,
|
||||
DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color,
|
||||
DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
|
||||
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ void CONFIG_ReadCombatMacros();
|
|||
int GameMain();
|
||||
int GetAutomapZoom(int gZoom);
|
||||
|
||||
void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color = 0xffffffff);
|
||||
void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color = 0xffffffff);
|
||||
void updatePauseStatus();
|
||||
void DeferedStartGame(MapRecord* map, int skill);
|
||||
void ChangeLevel(MapRecord* map, int skill);
|
||||
|
|
|
@ -1002,7 +1002,7 @@ void DrawStatusBar()
|
|||
}
|
||||
DExhumedStatusBar sbar;
|
||||
sbar.Draw();
|
||||
DrawCrosshair(MAXTILES, PlayerList[nLocalPlayer].nHealth >> 3, 0, 1);
|
||||
DrawCrosshair(MAXTILES, PlayerList[nLocalPlayer].nHealth >> 3, 0, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -300,7 +300,7 @@ void drawoverlays(double smoothratio)
|
|||
|
||||
if (ps[myconnectindex].newowner == -1 && ud.camerasprite == -1)
|
||||
{
|
||||
DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), isRR() ? 0.5 : 1);
|
||||
DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), 0, isRR() ? 0.5 : 1);
|
||||
}
|
||||
|
||||
if (paused == 2)
|
||||
|
|
|
@ -1262,7 +1262,7 @@ void DrawCrosshair(PLAYERp pp)
|
|||
if (!(CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
|
||||
{
|
||||
USERp u = User[pp->PlayerSprite];
|
||||
::DrawCrosshair(2326, u->Health, 0, 2, shadeToLight(10));
|
||||
::DrawCrosshair(2326, u->Health, 0, 0, 2, shadeToLight(10));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue