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https://github.com/ZDoom/raze-gles.git
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- DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69920.
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0461acfc8b
commit
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6 changed files with 7 additions and 7 deletions
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@ -100,7 +100,7 @@ void hudDraw(PLAYER *gView, int nSectnum, int defaultHoriz, double bobx, double
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{
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if (gViewPos == 0)
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{
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DrawCrosshair(kCrosshairTile, gView->pXSprite->health >> 4, 0, 2);
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DrawCrosshair(kCrosshairTile, gView->pXSprite->health >> 4, 0, defaultHoriz - 100, 2);
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double cX = 160;
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double cY = 220;
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@ -1394,7 +1394,7 @@ void DrawGenericCrosshair(int num, int phealth, double xdelta)
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}
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void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color)
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void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color)
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{
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int type = -1;
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if (automapMode == am_off && cl_crosshair)
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@ -1405,7 +1405,7 @@ void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntr
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if (tile)
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{
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double crosshair_scale = cl_crosshairscale * .01 * scale;
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DrawTexture(twod, tile, 160 + xdelta, 100, DTA_Color, color,
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DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color,
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);
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@ -57,7 +57,7 @@ void CONFIG_ReadCombatMacros();
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int GameMain();
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int GetAutomapZoom(int gZoom);
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void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color = 0xffffffff);
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void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color = 0xffffffff);
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void updatePauseStatus();
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void DeferedStartGame(MapRecord* map, int skill);
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void ChangeLevel(MapRecord* map, int skill);
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@ -1002,7 +1002,7 @@ void DrawStatusBar()
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}
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DExhumedStatusBar sbar;
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sbar.Draw();
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DrawCrosshair(MAXTILES, PlayerList[nLocalPlayer].nHealth >> 3, 0, 1);
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DrawCrosshair(MAXTILES, PlayerList[nLocalPlayer].nHealth >> 3, 0, 0, 1);
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}
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@ -300,7 +300,7 @@ void drawoverlays(double smoothratio)
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if (ps[myconnectindex].newowner == -1 && ud.camerasprite == -1)
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{
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DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), isRR() ? 0.5 : 1);
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DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), 0, isRR() ? 0.5 : 1);
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}
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if (paused == 2)
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@ -1262,7 +1262,7 @@ void DrawCrosshair(PLAYERp pp)
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if (!(CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
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{
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USERp u = User[pp->PlayerSprite];
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::DrawCrosshair(2326, u->Health, 0, 2, shadeToLight(10));
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::DrawCrosshair(2326, u->Health, 0, 0, 2, shadeToLight(10));
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}
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}
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