raze-gles/source/duke3d/src
Christoph Oelckers 86dc909559 - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
- added command line options to load the original file dump of both mods in the game directory.
- both also require loading additional non-standard-named .art files
2019-12-11 23:41:05 +01:00
..
actors.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
demo.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
game.h - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
gamedef.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
gamedef.h - some string rework 2019-12-09 01:00:46 +01:00
gameexec.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
gamevars.cpp WIP safety commit 2019-11-30 19:23:54 +01:00
gamevars.h This change to Gv_DivVar() is faster when benchmarked 2019-12-08 08:30:35 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
menus.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - removed the mostly useless changelevel CCMDs. 2019-12-10 17:25:45 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h
sounds.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
sounds.h - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00
sounds_common.h
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00