raze-gles/source
Christoph Oelckers 2152780806 - added some hackery to render voxels properly again.
Something about their data preparation is not right, their depth looks totally off and causes fog to become to dense.
One more reason to reconstruct the renderer in a sane fashion.
2019-10-19 18:14:13 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
build - added some hackery to render voxels properly again. 2019-10-19 18:14:13 +02:00
common - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
duke3d - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added some hackery to render voxels properly again. 2019-10-19 18:14:13 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
sw - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - hictinting cleanup. 2019-10-17 20:29:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00