raze-gles/source/common
Christoph Oelckers bc986b8054 - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line.
- increased cache size to 200 MB (Note: The cache really needs to be replaced with something better that can adapt better to a system's RAM size.)
2019-10-19 10:22:02 +02:00
..
textures - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
utility - this was missing 2019-10-05 19:39:41 +02:00
ns.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00