raze-gles/source/glbackend
Christoph Oelckers 2152780806 - added some hackery to render voxels properly again.
Something about their data preparation is not right, their depth looks totally off and causes fog to become to dense.
One more reason to reconstruct the renderer in a sane fashion.
2019-10-19 18:14:13 +02:00
..
gl_hwtexture.cpp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_hwtexture.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_palmanager.cpp - implemented shade level based depth fading for the true color renderer. 2019-10-19 16:35:06 +02:00
gl_renderstate.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_shader.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - added some hackery to render voxels properly again. 2019-10-19 18:14:13 +02:00
glbackend.h - added some hackery to render voxels properly again. 2019-10-19 18:14:13 +02:00