.. |
android
|
Android updates from Emile. DONT_BUILD.
|
2014-10-29 17:03:50 +00:00 |
enet
|
OS X: Add a preliminary Xcode project. DONT_BUILD.
|
2014-10-18 04:50:47 +00:00 |
jaudiolib
|
OS X: Add a preliminary Xcode project. DONT_BUILD.
|
2014-10-18 04:50:47 +00:00 |
jmact
|
Factor out [l]dist() implementations into static inline functions in common.h.
|
2014-08-31 11:15:17 +00:00 |
lunatic
|
Lunatic: some minor doc tweaks. DONT_BUILD.
|
2014-11-06 23:58:33 +00:00 |
misc
|
KenBuild.
|
2014-07-24 14:01:44 +00:00 |
testgame
|
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
|
2014-07-28 06:45:53 +00:00 |
util
|
ivfrate: fix one error message, make -h/--help display usage.
|
2014-01-15 20:29:06 +00:00 |
_functio.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
_midi.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
_rts.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
actors.c
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
actors.h
|
Lunatic: add actor.move() static function and documentation stub.
|
2014-09-07 18:10:16 +00:00 |
actors_inline.c
|
Lunatic: add actor.move() static function and documentation stub.
|
2014-09-07 18:10:16 +00:00 |
actors_inline.h
|
Lunatic: add actor.move() static function and documentation stub.
|
2014-09-07 18:10:16 +00:00 |
android.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
anim.c
|
if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
|
2014-10-25 03:30:51 +00:00 |
anim.h
|
Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
|
2014-10-25 03:27:50 +00:00 |
animvpx.c
|
Lunatic fixes:
|
2014-07-10 09:01:48 +00:00 |
animvpx.h
|
Make ivfrate build standalone, Makefile tweaks.
|
2012-11-08 21:54:17 +00:00 |
astub.c
|
Another 5000 lines of pain and tears. DONT_BUILD.
|
2014-10-25 03:36:34 +00:00 |
common.c
|
Fix a couple of clang warnings. DONT_BUILD.
|
2014-10-29 17:05:15 +00:00 |
common_game.h
|
Mapster32 build fix
|
2014-10-25 03:32:42 +00:00 |
config.c
|
Adjust default security camera refresh times
|
2014-10-25 03:33:38 +00:00 |
config.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
demo.c
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
|
2014-10-25 03:29:21 +00:00 |
demo.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
duke3d.h
|
Another 5000 lines of pain and tears. DONT_BUILD.
|
2014-10-25 03:36:34 +00:00 |
events_defs.h
|
Add forgotten events_defs.h, oops. DONT_BUILD.
|
2014-10-31 21:09:26 +00:00 |
function.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
game.c
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
game.h
|
Two files forgotten in the previous commit. DONT_BUILD.
|
2014-10-27 07:24:37 +00:00 |
game_inline.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
game_inline.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
gamedef.c
|
Another 5000 lines of pain and tears. DONT_BUILD.
|
2014-10-25 03:36:34 +00:00 |
gamedef.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
gamedefs.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
gameexec.c
|
gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1].
|
2014-11-06 23:43:51 +00:00 |
gameexec.h
|
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
|
2014-10-30 21:44:22 +00:00 |
GameListSource.game.h
|
Further work on the Xcode project.
|
2014-10-20 07:37:29 +00:00 |
GameListSource.game.m
|
Further work on the Xcode project.
|
2014-10-20 07:37:29 +00:00 |
gamestructures.c
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
gamevars.c
|
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
|
2014-10-30 21:44:22 +00:00 |
gamevars.h
|
Aligned gamevar/gamearray allocation
|
2014-10-29 17:05:29 +00:00 |
global.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
global.h
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
gpl-2.0.txt
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
GrpFile.game.h
|
Further work on the Xcode project.
|
2014-10-20 07:37:29 +00:00 |
GrpFile.game.m
|
Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
|
2014-10-16 21:03:24 +00:00 |
grpscan.c
|
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
|
2014-10-01 17:09:54 +00:00 |
grpscan.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
input.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
input.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
keys.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
m32common.c
|
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
|
2014-09-30 04:14:21 +00:00 |
m32def.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
m32def.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
m32exec.c
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
|
2014-10-25 03:29:21 +00:00 |
m32structures.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
m32vars.c
|
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
|
2014-09-30 04:14:21 +00:00 |
macros.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
mapster32.h
|
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
|
2014-07-28 06:45:53 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
menus.c: prevent using a null pointer as arg to "%s" format for sprintf().
|
2014-11-01 18:01:28 +00:00 |
menus.h
|
Menu transition animations. DONT_BUILD.
|
2014-10-27 10:14:50 +00:00 |
midi.c
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
|
2014-10-25 03:29:21 +00:00 |
midi.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
mpu401.c
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
|
2014-10-25 03:29:21 +00:00 |
mpu401.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
music.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
names.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
namesdyn.c
|
Suppress tile and sound remapping debug output in debug builds when not using -condebug
|
2014-09-30 04:16:06 +00:00 |
namesdyn.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
net.c
|
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
|
2014-10-01 17:09:54 +00:00 |
net.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Another 5000 lines of pain and tears. DONT_BUILD.
|
2014-10-25 03:36:34 +00:00 |
osdcmds.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
osdfuncs.c
|
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
|
2014-10-25 03:25:35 +00:00 |
osdfuncs.h
|
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
|
2014-10-25 03:25:35 +00:00 |
player.c
|
Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
|
2014-10-29 17:08:03 +00:00 |
player.h
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
premap.c
|
Default map zoom to something a bit more useful on Android. DONT_BUILD.
|
2014-10-29 17:07:47 +00:00 |
premap.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
quotes.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
rev.c
|
Nuke rev.h.
|
2014-07-28 08:59:58 +00:00 |
rts.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
rts.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
savegame.c
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
|
2014-10-25 03:29:21 +00:00 |
savegame.h
|
menus.c: prevent using a null pointer as arg to "%s" format for sprintf().
|
2014-11-01 18:01:28 +00:00 |
sdlmusic.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sector.c
|
Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
|
2014-10-29 17:08:03 +00:00 |
sector.h
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
sector_inline.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sector_inline.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
soundefs.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds.c
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
|
2014-10-29 17:07:11 +00:00 |
sounds.h
|
Some cleanup around S_PlayMusic() and related functionality.
|
2014-09-07 18:10:09 +00:00 |
sounds_common.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds_mapster32.c
|
Mapster32 build fix
|
2014-10-25 03:32:42 +00:00 |
sounds_mapster32.h
|
Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
|
2014-07-28 06:45:18 +00:00 |
soundsdyn.c
|
Suppress tile and sound remapping debug output in debug builds when not using -condebug
|
2014-09-30 04:16:06 +00:00 |
soundsdyn.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
standard.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startgtk.game.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startosx.game.m
|
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
|
2014-10-19 00:44:23 +00:00 |
startwin.game.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startwin.game.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
valgrind_errors.log
|
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
|
2014-02-08 14:37:41 +00:00 |
winbits.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |