raze-gles/polymer/eduke32/source
hendricks266 064461a06f Internally, work with 24-bit palettes instead of 18-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet OS X: Add a preliminary Xcode project. DONT_BUILD. 2014-10-18 04:50:47 +00:00
jaudiolib Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5 2015-09-08 02:58:10 +00:00
jmact Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
lunatic Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
testgame Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c Game: make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally. 2015-08-08 07:04:11 +00:00
actors.h Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE. 2015-08-02 08:40:42 +00:00
actors_inline.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
actors_inline.h Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing] 2015-05-27 08:48:07 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
common.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
common_game.h Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
config.c config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
config.h config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
duke3d.h Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4. 2015-07-25 17:23:22 +00:00
events_defs.h Add events for the remaining player-related HUD display functions: 2015-03-30 05:57:30 +00:00
function.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
game.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
game.h Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
game_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
game_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
gamedef.c C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamedef.h C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c r5238 build fix 2015-05-26 00:48:20 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gamestructures.c C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamevars.c Minor internal CON changes. 2015-05-26 00:48:17 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen. 2015-04-24 00:08:46 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
grpscan.c Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
grpscan.h Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
keys.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
m32common.c Mapster32: add config variable 'corruptcheck_heinum'. 2015-08-08 07:04:14 +00:00
m32def.c M32: Add EVENT_PREDRAW2DSCREEN. 2015-08-15 21:28:05 +00:00
m32def.h Fix tdupsprite in m32script. 2015-01-12 09:28:46 +00:00
m32exec.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
m32structures.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
m32vars.c In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading. 2014-12-26 17:29:56 +00:00
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h Mapster32: fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout. 2015-07-20 20:25:21 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard. 2015-08-15 21:28:31 +00:00
menus.h Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
midi.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
mpu401.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
mpu401.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
namesdyn.c Suppress tile and sound remapping debug output in debug builds when not using -condebug 2014-09-30 04:16:06 +00:00
namesdyn.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles. 2015-05-27 08:45:42 +00:00
player.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
premap.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c Nuke rev.h. 2014-07-28 08:59:58 +00:00
rts.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
savegame.c savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations. 2015-05-16 11:56:49 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
sector.c Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4. 2015-07-25 17:23:22 +00:00
sector.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
sector_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
sector_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
soundefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds_mapster32.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
sounds_mapster32.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
soundsdyn.c Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
soundsdyn.h Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
standard.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
startgtk.game.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startosx.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startwin.game.c Amend r5330. 2015-08-18 07:09:04 +00:00
startwin.game.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00