raze-gles/source/rr/src
Christoph Oelckers 6305714493 - fixed some issues with RR's Route66 add-on.
The new movies weren't played because the names did not match.
Transition from the last level of Ep1 to the first one of Ep2 did not work.
Selection with command line switch wasn't reliable.
2020-01-10 21:36:46 +01:00
..
actors.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - another unused one. 2019-12-29 17:13:12 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
game.cpp - don't pop up the menu over the intro movies when ending a game. 2020-01-08 17:36:21 +01:00
game.h Fix redneck compiling 2019-12-29 22:34:16 +01:00
gamedef.cpp - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - text update. 2019-12-04 17:30:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - fixed some issues with RR's Route66 add-on. 2020-01-10 21:36:46 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp Rednukem: fix thunder effect timing 2020-01-07 20:13:06 +01:00
sector.h - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - fixed ambient sounds not restarting in DN3D and RR. 2019-12-28 12:59:19 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00