..
m32
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
test
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
2013-03-17 18:11:44 +00:00
bcarray.lua
Lunatic: allow indexing some weapon/inventory arrays with their names.
2013-03-15 16:56:19 +00:00
bcheck.lua
Lunatic: make con.ai accept literal action/move, check for calling from top.
2013-03-03 16:06:37 +00:00
bigytiles.lua
Fix build.lua's loadarts(), add bigytiles.lua.
2012-12-23 14:00:00 +00:00
bitar.lua
Lunatic: prefer to use ctype objects instead of C type strings.
2013-01-26 17:07:53 +00:00
bittest.lua
Lunatic: prefer to use ctype objects instead of C type strings.
2013-01-26 17:07:53 +00:00
build.lua
Fix build.lua's loadarts(), add bigytiles.lua.
2012-12-23 14:00:00 +00:00
con_lang.lua
Lunatic translator: new switch -W(no-)error-bad-getactorvar.
2013-03-17 18:11:47 +00:00
control.lua
Lunatic t.: option for generating code caching sprite/actor/player structs...
2013-03-15 16:56:07 +00:00
defs.ilua
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
defs_common.lua
Lunatic: g_tile access, rudimentary system gamearray support for the translator.
2013-03-15 16:56:11 +00:00
defs_m32.ilua
Lunatic: provide access to actor-tsprite.
2013-02-01 13:05:20 +00:00
dynsymlist
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
dynsymlist_m32
Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
2013-03-15 16:56:03 +00:00
findmaps.sh
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
foreachmap.lua
build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
2012-11-18 19:01:39 +00:00
geom.lua
geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
2013-03-15 16:56:24 +00:00
listglobals.sh
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
lunacon.lua
Lunatic translator: new switch -W(no-)error-bad-getactorvar.
2013-03-17 18:11:47 +00:00
lunatic_game.c
Lunatic: also save min, max actor times; fix release build.
2013-03-13 10:48:19 +00:00
lunatic_game.h
Lunatic: also save min, max actor times; fix release build.
2013-03-13 10:48:19 +00:00
lunatic_m32.c
Lunatic: fix stack discipline.
2013-01-01 15:24:11 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
Lunatic: add 'stat' module for running statistics.
2012-08-02 10:52:32 +00:00
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
mapypan.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: better protection of array members inside structs.
2012-11-25 13:18:52 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: allow indexing some weapon/inventory arrays with their names.
2013-03-15 16:56:19 +00:00
v.lua
Lunatic: fixups and debugging helpers.
2013-02-28 17:30:04 +00:00
xmath.lua
Lunatic translator: fix some codegen and some commands.
2013-03-03 16:06:22 +00:00