raze-gles/polymer/eduke32/source/lunatic/test
helixhorned c7e90f2ed4 Lunatic translator: else if* -> elseif, fix codegen for "if {}".
The first transformation makes the "control structure too long" error appear
only with larger if/else cascades, though it's still possible.

git-svn-id: https://svn.eduke32.com/eduke32@3569 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:44 +00:00
..
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
event_chaining.con Lunatic translator: eventloadactor. 2013-02-21 18:54:13 +00:00
nlcf_break.con Add a couple of test CONs: non-local control flow, rotation-fixed useractors. 2012-12-23 19:24:25 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
quote_ops.con Lunatic: g_tile access, rudimentary system gamearray support for the translator. 2013-03-15 16:56:11 +00:00
rotfixed_actor.con Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
sprite_access.con Lunatic translator: qsprintf. 2013-02-18 16:07:59 +00:00
switch.con Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_dists.lua geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod. 2013-03-15 16:56:24 +00:00
test_geom.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
test_rotspr.lua Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
weaponvars.con Lunatic: [gs]et{player,actor}var, access to protected projectile members. 2013-02-10 16:23:59 +00:00