..
misc
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
checkdefs.sh script: hackish support for CON files, only 'include *.con' and
2011-12-12 23:18:00 +00:00
a-c.c
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
2011-04-14 20:48:08 +00:00
a.masm
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
a.nasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
trivial tweaks: make stuff static, remove unused stuff, formatting...
2012-01-19 21:57:22 +00:00
build.c
In Mapster32, register the 'vidmode' OSD command in non-GL builds.
2012-01-27 15:03:34 +00:00
cache1d.c
Remove the allocache() allocation type for 'intptr_t *lookups'.
2012-01-15 22:39:59 +00:00
compat.c
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
2011-02-21 23:08:21 +00:00
config.c
Mapster32: new cfg var 'glusememcache', the same as r_memcache cvar.
2011-12-03 13:13:28 +00:00
crc32.c
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
defs.c
Two tweaks for USE_OPENGL=0 builds.
2012-01-27 15:03:18 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
Lunatic: fix for running with static main engine arrays.
2012-01-28 14:36:34 +00:00
engine_priv.h
engine.c cleanup, making some variables static mostly
2012-01-26 21:58:08 +00:00
glbuild.c
fix osx build: looks like it doesn't have the GL debugging functions
2011-10-11 16:52:53 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
2011-06-16 19:39:22 +00:00
kplib.c
A couple of Makefile tweaks for clang 3.1 from SVN, and a workaround
2012-01-28 14:36:52 +00:00
lzwnew.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
md4.c
md4.c/h: add consts to appropriate arguments
2012-01-10 23:45:08 +00:00
mdsprite.c
Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
2012-01-22 17:18:49 +00:00
mutex.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
nedmalloc.c
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
2011-02-06 22:57:32 +00:00
osd.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
2012-01-22 17:18:49 +00:00
polymost.c
Fix a potential sector[-1] access when drawing a masked wall in Polymost.
2012-01-26 21:57:51 +00:00
pragmas.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
quicklz.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
rawinput.c
Support for the first "thumb" mouse button, called MOUSE4 in the menu.
2012-01-12 20:48:57 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
Make sdlayer.c's timerticspersec an 'int32_t' to match the declaration.
2012-01-27 15:02:25 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
2011-01-31 04:13:53 +00:00
StartupWinController.editor.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startwin.editor.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winlayer.c
winlayer.c: in WM_PALETTECHANGED handling code ("someone stole the palette
2012-01-12 20:49:50 +00:00