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Fix a potential sector[-1] access when drawing a masked wall in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@2280 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4550,6 +4550,10 @@ void polymost_drawrooms()
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numscans = numbunches = 0;
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// MASKWALL_BAD_ACCESS
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// Fixes access of stale maskwall[maskwallcnt] (a "scan" index, in BUILD lingo):
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maskwallcnt = 0;
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if (globalcursectnum >= MAXSECTORS)
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globalcursectnum -= MAXSECTORS;
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else
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@ -4624,6 +4628,11 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
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z = maskwall[damaskwallcnt];
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wal = &wall[thewall[z]]; wal2 = &wall[wal->point2];
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sectnum = thesector[z]; sec = §or[sectnum];
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// if (wal->nextsector < 0) return;
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// Without MASKWALL_BAD_ACCESS fix:
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// wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1) (or trueror1.map)
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nsec = §or[wal->nextsector];
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z1 = max(nsec->ceilingz,sec->ceilingz);
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z2 = min(nsec->floorz,sec->floorz);
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