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Support for the first "thumb" mouse button, called MOUSE4 in the menu.
The second one is passed to the 'mouseb' variable, but the game currently can't map it since ud.config.MouseFunctions[] would have to be enlarged, breaking savegame compatibility. Works both for the Windows and SDL layers. For the latter, instead of using the SDL_BUTTON_X1/X2 macro constants, I'm using 8 and 9, since that is what SDL (and incidentally or not, xev) gives me for those buttons. git-svn-id: https://svn.eduke32.com/eduke32@2252 1a8010ca-5511-0410-912e-c29ae57300e0
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80949930bd
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3 changed files with 25 additions and 8 deletions
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@ -14,8 +14,8 @@ extern volatile uint8_t moustat, mousegrab;
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extern uint32_t mousewheel[2];
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extern void SetKey(int32_t key, int32_t state);
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#define MASK_DOWN (1<<(i<<1))
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#define MASK_UP (MASK_DOWN<<1)
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//#define MASK_DOWN (1<<(i<<1))
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//#define MASK_UP (MASK_DOWN<<1)
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#define MouseWheelFakePressTime 50
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#ifndef GET_RAWINPUT_CODE_WPARAM
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#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
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@ -42,21 +42,31 @@ static inline void RI_ProcessMouse(const RAWMOUSE *rmouse)
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mousey -= pos.y;
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}
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for (i = 0, mask = 1; i < 4; i++)
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for (i = 0, mask = (1<<0); mask < (1<<8); i++, mask<<=2)
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{
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// usButtonFlags:
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// 1<<0: left down -> 1 / 1<<0
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// 1<<2: middle down -> 2 / 1<<1
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// 1<<4: right down -> 3 / 1<<2
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// 1<<6: x1 down -> 4 / 1<<3
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// ----------- mwheel here
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// 1<<8: x2 down -> 7 / 1<<6
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if (mask == 1<<8)
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i = 6;
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if (rmouse->usButtonFlags & mask) // button down
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{
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if (mousepresscallback)
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mousepresscallback(i, 1);
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mousepresscallback(i+1, 1);
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mouseb |= 1<<i;
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}
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else if (rmouse->usButtonFlags & (mask<<1)) // button up
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{
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if (mousepresscallback)
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mousepresscallback(i, 0);
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mousepresscallback(i+1, 0);
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mouseb &= ~(1<<i);
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}
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mask <<= 2;
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}
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MWheel = (rmouse->usButtonFlags & RI_MOUSE_WHEEL) ? rmouse->usButtonData : 0;
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@ -1778,6 +1778,8 @@ int32_t handleevents(void)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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//if (ev.button.button>=0)
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// initprintf("BTN %d\n", ev.button.button);
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switch (ev.button.button)
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{
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// some of these get reordered to match winlayer
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@ -1789,9 +1791,13 @@ int32_t handleevents(void)
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j = 1; break;
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case SDL_BUTTON_MIDDLE:
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j = 2; break;
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case SDL_BUTTON_WHEELUP:
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case SDL_BUTTON_WHEELDOWN:
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case 8 /*SDL_BUTTON_X1*/: // 8 --> 3
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j = 3; break;
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case SDL_BUTTON_WHEELUP: // 4
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case SDL_BUTTON_WHEELDOWN: // 5
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j = ev.button.button; break;
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case 9 /*SDL_BUTTON_X2*/: // 9 --> 6
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j = 6; break;
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}
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if (j<0) break;
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@ -963,6 +963,7 @@ void releaseallbuttons(void)
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if (mouseb & 8) mousepresscallback(4, 0);
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if (mousewheel[0]>0) mousepresscallback(5,0);
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if (mousewheel[1]>0) mousepresscallback(6,0);
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if (mouseb & 64) mousepresscallback(7, 0);
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}
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mousewheel[0]=mousewheel[1]=0;
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mouseb = 0;
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