raze-gles/source/exhumed/src
2019-11-22 00:03:06 +01:00
..
aistuff.cpp wip 2019-11-21 22:59:33 +01:00
aistuff.h Game compiles now 2019-11-21 22:59:45 +01:00
anims.cpp wip 2019-11-21 22:59:33 +01:00
anims.h Game compiles now 2019-11-21 22:59:45 +01:00
anubis.cpp wip 2019-11-21 22:59:33 +01:00
anubis.h Game compiles now 2019-11-21 22:59:45 +01:00
bubbles.cpp wip 2019-11-21 22:59:33 +01:00
bubbles.h wip 2019-11-21 22:52:46 +01:00
bullet.cpp Use correct formula for bullet hitscan 2019-11-21 23:52:29 +01:00
bullet.h wip 2019-11-21 22:59:33 +01:00
cd.cpp wip 2019-11-21 22:59:33 +01:00
cd.h wip 2019-11-21 22:52:46 +01:00
cdaudio.cpp wip 2019-11-21 22:59:33 +01:00
cdaudio.h wip 2019-11-21 22:52:46 +01:00
cdrom.cpp wip 2019-11-21 22:59:33 +01:00
cdrom.h wip 2019-11-21 22:52:46 +01:00
config.cpp Initial work on input code improving 2019-11-22 00:00:08 +01:00
config.h Sound wip 2019-11-21 23:09:04 +01:00
engine.h Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
enginesubs.cpp Hopefully fix overwritesprite issues 2019-11-21 23:01:37 +01:00
exhumed.cpp Add GRP/DEF code from eduke32 2019-11-22 00:03:00 +01:00
exhumed.h Add GRP/DEF code from eduke32 2019-11-22 00:03:00 +01:00
exscript.cpp wip 2019-11-21 22:59:33 +01:00
exscript.h wip 2019-11-21 22:52:46 +01:00
fish.cpp Uncomment sound calls 2019-11-21 23:10:18 +01:00
fish.h wip 2019-11-21 22:52:46 +01:00
grenade.cpp Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
grenade.h wip 2019-11-21 22:52:46 +01:00
grpscan.cpp Add missing grpscan.* 2019-11-22 00:03:06 +01:00
grpscan.h Add missing grpscan.* 2019-11-22 00:03:06 +01:00
gun.cpp Initial work on input code improving 2019-11-22 00:00:08 +01:00
gun.h Game compiles now 2019-11-21 22:59:45 +01:00
init.cpp Add GRP/DEF code from eduke32 2019-11-22 00:03:00 +01:00
init.h Game compiles now 2019-11-21 22:59:45 +01:00
input.cpp Fix compile error 2019-11-21 23:05:08 +01:00
input.h Start rewriting input code 2019-11-21 23:59:58 +01:00
items.cpp Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed. 2019-11-21 23:52:32 +01:00
items.h wip 2019-11-21 22:59:33 +01:00
lavadude.cpp Fixed code in LavaDude AI that would cause a switch break to be missed 2019-11-22 00:00:07 +01:00
lavadude.h wip 2019-11-21 22:52:46 +01:00
light.cpp Rough approximation of PLUs using gl fog 2019-11-21 23:59:53 +01:00
light.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.cpp Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lion.cpp Fix branching in Lion AI code 2019-11-22 00:03:04 +01:00
lion.h wip 2019-11-21 22:52:46 +01:00
main.cpp wip 2019-11-21 22:59:33 +01:00
map.cpp Game compiles now 2019-11-21 22:59:45 +01:00
map.h Game compiles now 2019-11-21 22:59:45 +01:00
menu.cpp Fix Cinema screens not showing correct cinemas on the correct levels 2019-11-22 00:03:05 +01:00
menu.h Game compiles now 2019-11-21 22:59:45 +01:00
mono.cpp wip 2019-11-21 22:52:46 +01:00
mono.h wip 2019-11-21 22:52:46 +01:00
move.cpp Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
move.h wip 2019-11-21 22:59:33 +01:00
movie.cpp More gl related palette fixes 2019-11-21 23:21:37 +01:00
movie.h wip 2019-11-21 22:52:46 +01:00
mummy.cpp wip 2019-11-21 22:59:33 +01:00
mummy.h wip 2019-11-21 22:52:46 +01:00
names.h wip 2019-11-21 22:52:46 +01:00
network.cpp wip 2019-11-21 22:59:33 +01:00
network.h wip 2019-11-21 22:52:46 +01:00
object.cpp Fix arrow trap - arrows were appearing to shoot out side-on 2019-11-22 00:03:03 +01:00
object.h wip 2019-11-21 22:59:46 +01:00
osdcmds.cpp Start rewriting input code 2019-11-21 23:59:58 +01:00
osdcmds.h Game compiles now 2019-11-21 22:59:45 +01:00
paul.cpp wip 2019-11-21 22:52:46 +01:00
paul.h wip 2019-11-21 22:52:46 +01:00
player.cpp Initial work on input code improving 2019-11-22 00:00:08 +01:00
player.h Initial work on input code improving 2019-11-22 00:00:08 +01:00
queen.cpp Fix branching in Queen Egg AI 2019-11-22 00:00:04 +01:00
queen.h wip 2019-11-21 22:52:46 +01:00
ra.cpp wip 2019-11-21 22:59:33 +01:00
ra.h wip 2019-11-21 22:59:33 +01:00
random.cpp wip 2019-11-21 22:59:33 +01:00
random.h wip 2019-11-21 22:59:33 +01:00
rat.cpp wip 2019-11-21 22:59:33 +01:00
rat.h wip 2019-11-21 22:52:46 +01:00
record.cpp Game compiles now 2019-11-21 22:59:45 +01:00
record.h wip 2019-11-21 22:52:46 +01:00
rex.cpp wip 2019-11-21 22:59:33 +01:00
rex.h wip 2019-11-21 22:52:46 +01:00
roach.cpp Game compiles now 2019-11-21 22:59:45 +01:00
roach.h wip 2019-11-21 22:52:46 +01:00
runlist.cpp Fix Sector effect Lotag 24 not working. Fixes issue #5 2019-11-21 23:19:35 +01:00
runlist.h Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3 2019-11-21 23:10:12 +01:00
save.cpp wip 2019-11-21 22:59:33 +01:00
save.h wip 2019-11-21 22:52:46 +01:00
scorp.cpp wip 2019-11-21 22:59:33 +01:00
scorp.h Game compiles now 2019-11-21 22:59:45 +01:00
sequence.cpp Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
sequence.h Add reverse engineered sound code 2019-11-21 23:06:53 +01:00
serial.cpp wip 2019-11-21 22:52:46 +01:00
serial.h wip 2019-11-21 22:52:46 +01:00
set.cpp Fixed code in Set AI that would cause a switch break to be missed 2019-11-22 00:00:03 +01:00
set.h wip 2019-11-21 22:52:46 +01:00
snake.cpp Clipmask fix 2019-11-21 23:18:14 +01:00
snake.h wip 2019-11-21 22:59:33 +01:00
sound.cpp Fix sound pitch shifting 2019-11-21 23:10:19 +01:00
sound.h Uncomment sound calls 2019-11-21 23:10:18 +01:00
spider.cpp wip 2019-11-21 22:59:33 +01:00
spider.h wip 2019-11-21 22:52:46 +01:00
status.cpp Fix air meter in status bar 2019-11-21 23:59:57 +01:00
status.h wip 2019-11-21 22:52:46 +01:00
stream.cpp wip 2019-11-21 22:52:46 +01:00
stream.h wip 2019-11-21 22:52:46 +01:00
switch.cpp Fix keys not opening locked doors 2019-11-22 00:03:02 +01:00
switch.h wip 2019-11-21 22:59:46 +01:00
text2.cpp wip 2019-11-21 22:52:46 +01:00
text2.h wip 2019-11-21 22:52:46 +01:00
timer.cpp wip 2019-11-21 22:59:33 +01:00
timer.h wip 2019-11-21 22:52:46 +01:00
trigdat.cpp wip 2019-11-21 22:59:33 +01:00
trigdat.h wip 2019-11-21 22:52:46 +01:00
typedefs.h wip 2019-11-21 22:59:33 +01:00
util.h wip 2019-11-21 22:59:33 +01:00
version.cpp wip 2019-11-21 22:52:46 +01:00
version.h wip 2019-11-21 22:52:46 +01:00
view.cpp Initial work on input code improving 2019-11-22 00:00:08 +01:00
view.h Start rewriting input code 2019-11-21 23:59:58 +01:00
wasp.cpp wip 2019-11-21 22:59:33 +01:00
wasp.h wip 2019-11-21 22:52:46 +01:00