.. |
aistuff.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
aistuff.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anims.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
anims.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anubis.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
anubis.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
bubbles.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
bubbles.h
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wip
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2019-11-21 22:52:46 +01:00 |
bullet.cpp
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Use correct formula for bullet hitscan
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2019-11-21 23:52:29 +01:00 |
bullet.h
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wip
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2019-11-21 22:59:33 +01:00 |
cd.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cd.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdaudio.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdaudio.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdrom.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdrom.h
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wip
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2019-11-21 22:52:46 +01:00 |
config.cpp
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
config.h
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Sound wip
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2019-11-21 23:09:04 +01:00 |
engine.h
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
enginesubs.cpp
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
exhumed.cpp
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Add GRP/DEF code from eduke32
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2019-11-22 00:03:00 +01:00 |
exhumed.h
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Add GRP/DEF code from eduke32
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2019-11-22 00:03:00 +01:00 |
exscript.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
exscript.h
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wip
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2019-11-21 22:52:46 +01:00 |
fish.cpp
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
fish.h
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wip
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2019-11-21 22:52:46 +01:00 |
grenade.cpp
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
grenade.h
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wip
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2019-11-21 22:52:46 +01:00 |
grpscan.cpp
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Add missing grpscan.*
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2019-11-22 00:03:06 +01:00 |
grpscan.h
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Add missing grpscan.*
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2019-11-22 00:03:06 +01:00 |
gun.cpp
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
gun.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
init.cpp
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Add GRP/DEF code from eduke32
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2019-11-22 00:03:00 +01:00 |
init.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
input.cpp
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
input.h
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
items.cpp
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Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
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2019-11-21 23:52:32 +01:00 |
items.h
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wip
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2019-11-21 22:59:33 +01:00 |
lavadude.cpp
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Fixed code in LavaDude AI that would cause a switch break to be missed
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2019-11-22 00:00:07 +01:00 |
lavadude.h
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wip
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2019-11-21 22:52:46 +01:00 |
light.cpp
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Rough approximation of PLUs using gl fog
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2019-11-21 23:59:53 +01:00 |
light.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.cpp
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lion.cpp
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Fix branching in Lion AI code
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2019-11-22 00:03:04 +01:00 |
lion.h
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wip
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2019-11-21 22:52:46 +01:00 |
main.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
map.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
map.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
menu.cpp
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Fix Cinema screens not showing correct cinemas on the correct levels
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2019-11-22 00:03:05 +01:00 |
menu.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
mono.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
mono.h
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wip
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2019-11-21 22:52:46 +01:00 |
move.cpp
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
move.h
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wip
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2019-11-21 22:59:33 +01:00 |
movie.cpp
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
movie.h
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wip
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2019-11-21 22:52:46 +01:00 |
mummy.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
mummy.h
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wip
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2019-11-21 22:52:46 +01:00 |
names.h
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wip
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2019-11-21 22:52:46 +01:00 |
network.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
network.h
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wip
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2019-11-21 22:52:46 +01:00 |
object.cpp
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Fix arrow trap - arrows were appearing to shoot out side-on
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2019-11-22 00:03:03 +01:00 |
object.h
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wip
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2019-11-21 22:59:46 +01:00 |
osdcmds.cpp
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
osdcmds.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
paul.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
paul.h
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wip
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2019-11-21 22:52:46 +01:00 |
player.cpp
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
player.h
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
queen.cpp
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Fix branching in Queen Egg AI
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2019-11-22 00:00:04 +01:00 |
queen.h
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wip
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2019-11-21 22:52:46 +01:00 |
ra.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
ra.h
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wip
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2019-11-21 22:59:33 +01:00 |
random.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
random.h
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wip
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2019-11-21 22:59:33 +01:00 |
rat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rat.h
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wip
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2019-11-21 22:52:46 +01:00 |
record.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
record.h
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wip
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2019-11-21 22:52:46 +01:00 |
rex.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rex.h
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wip
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2019-11-21 22:52:46 +01:00 |
roach.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
roach.h
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wip
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2019-11-21 22:52:46 +01:00 |
runlist.cpp
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
runlist.h
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
save.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
save.h
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wip
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2019-11-21 22:52:46 +01:00 |
scorp.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
scorp.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
sequence.cpp
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
sequence.h
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
serial.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
serial.h
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wip
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2019-11-21 22:52:46 +01:00 |
set.cpp
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Fixed code in Set AI that would cause a switch break to be missed
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2019-11-22 00:00:03 +01:00 |
set.h
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wip
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2019-11-21 22:52:46 +01:00 |
snake.cpp
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
snake.h
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wip
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2019-11-21 22:59:33 +01:00 |
sound.cpp
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Fix sound pitch shifting
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2019-11-21 23:10:19 +01:00 |
sound.h
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
spider.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
spider.h
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wip
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2019-11-21 22:52:46 +01:00 |
status.cpp
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Fix air meter in status bar
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2019-11-21 23:59:57 +01:00 |
status.h
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wip
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2019-11-21 22:52:46 +01:00 |
stream.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
stream.h
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wip
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2019-11-21 22:52:46 +01:00 |
switch.cpp
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Fix keys not opening locked doors
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2019-11-22 00:03:02 +01:00 |
switch.h
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wip
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2019-11-21 22:59:46 +01:00 |
text2.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
text2.h
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wip
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2019-11-21 22:52:46 +01:00 |
timer.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
timer.h
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wip
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2019-11-21 22:52:46 +01:00 |
trigdat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
trigdat.h
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wip
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2019-11-21 22:52:46 +01:00 |
typedefs.h
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wip
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2019-11-21 22:59:33 +01:00 |
util.h
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wip
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2019-11-21 22:59:33 +01:00 |
version.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
version.h
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wip
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2019-11-21 22:52:46 +01:00 |
view.cpp
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
view.h
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
wasp.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
wasp.h
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wip
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2019-11-21 22:52:46 +01:00 |