raze-gles/source/duke3d/src
2020-04-08 00:38:45 +02:00
..
actors.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp Fix -Wsign-compare warnings in anim.cpp 2020-02-02 20:35:43 +01:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
cheats.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
demo.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
game.cpp Fix negative viewtypes to match what World Tour expects 2020-04-08 00:38:45 +02:00
game.h - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
gamedef.cpp Make gamestructures a proper object 2020-03-20 17:37:54 +01:00
gamedef.h Make gamestructures a proper object 2020-03-20 17:37:54 +01:00
gameexec.cpp - fixed compilation. 2020-03-20 21:26:28 +01:00
gameexec.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
gamestructures.cpp - fixed compilation. 2020-03-20 21:26:28 +01:00
gamestructures.h - fixed compilation. 2020-03-20 21:26:28 +01:00
gamevars.cpp - fixed compilation. 2020-03-20 21:26:28 +01:00
gamevars.h Make gamestructures a proper object 2020-03-20 17:37:54 +01:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
inv.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
namesdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
network.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
network.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp Are you kidding me? This fixes the elevator in Duke3D E2L3. 2020-04-08 00:38:43 +02:00
player.h Get rid of the globals used when implementing the framerate based input polling 2020-03-20 17:01:11 +01:00
premap.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
savegame.cpp - a bit of cleanup. 2020-03-08 13:54:00 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
sector.h Fix return type of A_CheckHitSprite() 2020-03-20 17:35:09 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
text.cpp - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
text.h fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00