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actors.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
actors.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
anim.cpp
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Fix -Wsign-compare warnings in anim.cpp
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2020-02-02 20:35:43 +01:00 |
anim.h
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Fix uninitialized variables causing black screen sometimes when playing videos
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2020-01-03 09:45:15 +01:00 |
cheats.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- removed screen tilting code for software renderer.
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2020-03-29 08:36:39 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
demo.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
demo.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
duke3d.h
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- stripped out most of the software renderer.
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2020-03-29 14:55:09 +02:00 |
events_defs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
game.cpp
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Fix negative viewtypes to match what World Tour expects
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2020-04-08 00:38:45 +02:00 |
game.h
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- render camera textures with the hardware renderer.
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2020-03-29 14:01:46 +02:00 |
gamedef.cpp
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Make gamestructures a proper object
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2020-03-20 17:37:54 +01:00 |
gamedef.h
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Make gamestructures a proper object
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2020-03-20 17:37:54 +01:00 |
gameexec.cpp
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gameexec.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamestructures.cpp
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamestructures.h
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamevars.cpp
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamevars.h
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Make gamestructures a proper object
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2020-03-20 17:37:54 +01:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
inv.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
namesdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
network.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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Are you kidding me? This fixes the elevator in Duke3D E2L3.
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2020-04-08 00:38:43 +02:00 |
player.h
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Get rid of the globals used when implementing the framerate based input polling
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2020-03-20 17:01:11 +01:00 |
premap.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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- a bit of cleanup.
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2020-03-08 13:54:00 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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- cleaning out a few more parts of the software renderer.
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2020-03-29 15:54:02 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
sector.h
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Fix return type of A_CheckHitSprite()
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2020-03-20 17:35:09 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
text.cpp
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- cleaning out a few more parts of the software renderer.
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2020-03-29 15:54:02 +02:00 |
text.h
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |