.. |
2d_d.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
2d_r.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
actors.cpp
|
- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
|
2020-08-28 23:25:08 +02:00 |
actors_d.cpp
|
- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
|
2020-08-28 23:25:08 +02:00 |
actors_lava.cpp
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
actors_r.cpp
|
- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
|
2020-08-28 23:25:08 +02:00 |
animatesprites_d.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
animatesprites_r.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
bowling.cpp
|
- first stage of new savegame code.
|
2020-07-20 20:40:29 +02:00 |
ccmds.cpp
|
- migrated the last 3 remaining UI controls to CCMDs.
|
2020-08-29 17:49:15 +02:00 |
cheats.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
constants.h
|
Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet
|
2020-08-29 01:19:48 +02:00 |
d_menu.cpp
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
dispatch.cpp
|
- pass smoothratio through to displayweapon() .
|
2020-08-02 21:20:52 +02:00 |
duke3d.h
|
- more work to switch over to the new loop.
|
2020-08-30 10:42:44 +02:00 |
flags_d.cpp
|
- added a few missing World Tour bits.
|
2020-08-15 10:25:30 +02:00 |
flags_r.cpp
|
- don't count chickens as kill.
|
2020-08-11 21:42:41 +02:00 |
funct.h
|
- Duke: moved the clock reset to a separate function and deleted the unused lockclock variable.
|
2020-08-30 07:53:20 +02:00 |
game.cpp
|
Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet
|
2020-08-29 01:19:48 +02:00 |
game_misc.cpp
|
- cleaned up Duke's main GameTicker function.
|
2020-08-29 21:20:10 +02:00 |
gamedef.cpp
|
- use CCMDs for Exhumed's input where applicable.
|
2020-08-23 16:11:18 +02:00 |
gameexec.cpp
|
- handle the run key.
|
2020-08-29 00:57:07 +02:00 |
gameloop.cpp
|
- more work to switch over to the new loop.
|
2020-08-30 10:42:44 +02:00 |
gamevar.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
gamevar.h
|
- put the entire CON parser into a class to make its state local to the caller
|
2020-07-20 18:43:49 +02:00 |
global.cpp
|
- Duke: moved the clock reset to a separate function and deleted the unused lockclock variable.
|
2020-08-30 07:53:20 +02:00 |
global.h
|
- more work to switch over to the new loop.
|
2020-08-30 10:42:44 +02:00 |
hudweapon_d.cpp
|
- apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
|
2020-08-03 17:06:28 +10:00 |
hudweapon_r.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
inlines.h
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
input.cpp
|
- cleaned up Duke's main GameTicker function.
|
2020-08-29 21:20:10 +02:00 |
interpolate.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
names.h
|
- fudging for the broken FIRE animation.
|
2020-08-01 17:54:38 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
noise.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
player.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
player_d.cpp
|
- Duke: Add missing World Tour flamethrower from alt weapon mode implementation completed in 51a08fbaf3 .
|
2020-08-29 22:30:45 +10:00 |
player_r.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
player_w.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
prediction.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
prediction.h
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
premap.cpp
|
- Duke: moved the clock reset to a separate function and deleted the unused lockclock variable.
|
2020-08-30 07:53:20 +02:00 |
premap_d.cpp
|
Disabled all adult censoring in Duke and RR.
|
2020-07-29 22:43:06 +02:00 |
premap_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
render.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
savegame.cpp
|
- Duke: moved the clock reset to a separate function and deleted the unused lockclock variable.
|
2020-08-30 07:53:20 +02:00 |
sbar.cpp
|
- use the generalized code to display automap labels in Blood.
|
2020-08-24 23:59:09 +02:00 |
sbar.h
|
- Duke: draw the screen border after all the content it's supposed to mask.
|
2020-08-19 22:16:57 +02:00 |
sbar_d.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
sbar_r.cpp
|
- Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
|
2020-08-25 19:47:31 +02:00 |
sectors.cpp
|
- Duke: Rename cloudtotalclock to cloudclock .
|
2020-08-26 09:49:32 +10:00 |
sectors_d.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
sectors_r.cpp
|
- converted the remaining input bits.
|
2020-08-29 13:32:55 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
sounds.h
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
spawn.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
|
- transitioning helper for screen jobs.
|
2020-08-15 10:55:21 +02:00 |
spawn_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
types.h
|
- more work to switch over to the new loop.
|
2020-08-30 10:42:44 +02:00 |