raze-gles/source/common/rendering
Christoph Oelckers d49aedacea - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
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gl Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
gl_load - backend update. 2020-06-11 09:15:44 +02:00
hwrenderer - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
polyrenderer - backend update from GZDoom 2020-06-07 15:02:54 +02:00
vulkan - fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line. 2020-06-11 13:17:12 +03:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
v_video.cpp - set proper minimal FPS rate for all games. 2020-06-20 10:46:51 +02:00
v_video.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00