raze-gles/source/common
Christoph Oelckers 367b4ce051 - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
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2d - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
audio - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
console - InputState: Exclude volume keys from setting `AnyKeyStatus` to true. 2020-08-27 13:05:05 +02:00
engine - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - fixed the missing plasma effect in Exhumed's title screen. 2020-08-21 00:13:05 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - removed I_ResetTime entirely and refactored SW's use of it. 2020-08-30 08:13:34 +02:00