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https://github.com/ZDoom/raze-gles.git
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611dad7f69
Not hooked up yet.
224 lines
5.5 KiB
C++
224 lines
5.5 KiB
C++
/*
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** Renderer multithreading framework
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include <vector>
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include "templates.h"
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#include "c_cvars.h"
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#include "basics.h"
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// Use multiple threads when drawing
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EXTERN_CVAR(Int, r_multithreaded)
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class PolyTriangleThreadData;
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namespace swrenderer { class WallColumnDrawerArgs; }
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// Worker data for each thread executing drawer commands
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class DrawerThread
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{
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public:
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std::thread thread;
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size_t current_queue = 0;
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// Thread line index of this thread
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int core = 0;
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// Number of active threads
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int num_cores = 1;
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// NUMA node this thread belongs to
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int numa_node = 0;
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// Number of active NUMA nodes
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int num_numa_nodes = 1;
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// Active range for the numa block the cores are part of
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int numa_start_y = 0;
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int numa_end_y = MAXHEIGHT;
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// Working buffer used by the tilted (sloped) span drawer
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const uint8_t *tiltlighting[MAXWIDTH];
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std::shared_ptr<PolyTriangleThreadData> poly;
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std::shared_ptr<swrenderer::WallColumnDrawerArgs> columndrawer;
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size_t debug_draw_pos = 0;
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// Checks if a line is rendered by this thread
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bool line_skipped_by_thread(int line)
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{
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return line < numa_start_y || line >= numa_end_y || line % num_cores != core;
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}
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int clip_first_line = MAX(first_line, numa_start_y);
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int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
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return clip_first_line + core_skip - first_line;
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}
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// The number of lines to be rendered by this thread
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int count_for_thread(int first_line, int count)
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{
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count = MIN(count, numa_end_y - first_line);
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int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
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return MAX(c, 0);
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}
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// Calculate the dest address for the first line to be rendered by this thread
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template<typename T>
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T *dest_for_thread(int first_line, int pitch, T *dest)
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{
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return dest + skipped_by_thread(first_line) * pitch;
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}
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// The first line in the dc_temp buffer used this thread
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int temp_line_for_thread(int first_line)
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{
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return (first_line + skipped_by_thread(first_line)) / num_cores;
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}
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};
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// Task to be executed by each worker thread
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class DrawerCommand
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{
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public:
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virtual ~DrawerCommand() { }
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virtual void Execute(DrawerThread *thread) = 0;
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};
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// Wait for all worker threads before executing next command
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class GroupMemoryBarrierCommand : public DrawerCommand
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{
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public:
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void Execute(DrawerThread *thread);
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private:
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std::mutex mutex;
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std::condition_variable condition;
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size_t count = 0;
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};
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// Copy finished rows to video memory
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class MemcpyCommand : public DrawerCommand
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{
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public:
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MemcpyCommand(void *dest, int destpitch, const void *src, int width, int height, int srcpitch, int pixelsize);
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void Execute(DrawerThread *thread);
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private:
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void *dest;
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const void *src;
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int destpitch;
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int width;
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int height;
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int srcpitch;
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int pixelsize;
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};
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class DrawerCommandQueue;
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typedef std::shared_ptr<DrawerCommandQueue> DrawerCommandQueuePtr;
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class DrawerThreads
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{
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public:
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// Runs the collected commands on worker threads
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static void Execute(DrawerCommandQueuePtr queue);
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// Waits for all commands to finish executing
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static void WaitForWorkers();
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static void ResetDebugDrawPos();
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private:
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DrawerThreads();
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~DrawerThreads();
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void StartThreads();
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void StopThreads();
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void WorkerMain(DrawerThread *thread);
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static DrawerThreads *Instance();
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std::mutex threads_mutex;
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std::vector<DrawerThread> threads;
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std::mutex start_mutex;
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std::condition_variable start_condition;
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std::vector<DrawerCommandQueuePtr> active_commands;
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bool shutdown_flag = false;
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std::mutex end_mutex;
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std::condition_variable end_condition;
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size_t tasks_left = 0;
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size_t debug_draw_end = 0;
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DrawerThread single_core_thread;
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friend class DrawerCommandQueue;
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};
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class RenderMemory;
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class DrawerCommandQueue
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{
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public:
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DrawerCommandQueue(RenderMemory *memoryAllocator);
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void Clear() { commands.clear(); }
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// Queue command to be executed by drawer worker threads
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template<typename T, typename... Types>
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void Push(Types &&... args)
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{
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DrawerThreads *threads = DrawerThreads::Instance();
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if (r_multithreaded != 0)
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{
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void *ptr = AllocMemory(sizeof(T));
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T *command = new (ptr)T(std::forward<Types>(args)...);
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commands.push_back(command);
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}
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else
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{
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T command(std::forward<Types>(args)...);
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command.Execute(&threads->single_core_thread);
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}
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}
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private:
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// Allocate memory valid for the duration of a command execution
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void *AllocMemory(size_t size);
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std::vector<DrawerCommand *> commands;
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RenderMemory *FrameMemory;
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friend class DrawerThreads;
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};
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