raze-gles/source/common/fonts
Christoph Oelckers be9094cb97 Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
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font.cpp - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
fontinternals.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
hexfont.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
singlepicfont.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
specialfont.cpp - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
v_font.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_font.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_text.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00