raze-gles/source/blood/src
Christoph Oelckers b549228d4d - commented out the time wasting level loading screen in Blood.
Now seriously, doing frequent screen updates here only make things worse!
2020-01-02 23:35:29 +01:00
..
actor.cpp Blood: Explosion polymer light 2020-01-02 20:21:19 +01:00
actor.h Blood: polymer lights wip 2020-01-02 20:21:19 +01:00
ai.cpp - It's possible now to change posture settings for each player 2020-01-02 19:20:11 +01:00
ai.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aiburn.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - It's possible now to change posture settings for each player 2020-01-02 19:20:11 +01:00
aiunicult.h - Rewrite true random once again 2020-01-02 19:20:11 +01:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - Rewrite true random, so it should work just fine now 2020-01-02 19:20:10 +01:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - commented out the time wasting level loading screen in Blood. 2020-01-02 23:35:29 +01:00
blood.h - added handling for changing the screen size (dragging the window borders / change scale factor) 2020-01-01 09:49:06 +01:00
callback.cpp - Rewrite true random, so it should work just fine now 2020-01-02 19:20:10 +01:00
callback.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h Blood: Explosion polymer light 2020-01-02 20:21:19 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
controls.cpp - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
controls.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
credits.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
d_menu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
db.cpp Blood: polymer lights wip 2020-01-02 20:21:19 +01:00
db.h Blood: polymer lights wip 2020-01-02 20:21:19 +01:00
demo.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - Player Control type fixes 2020-01-02 19:20:11 +01:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp - Rewrite true random, so it should work just fine now 2020-01-02 19:20:10 +01:00
eventq.h - Rewrite true random once again 2020-01-02 19:20:11 +01:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp Precache more tiles on level start 2020-01-02 19:20:11 +01:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gamemenu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamemenu.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gameutil.cpp - Rewrite true random once again 2020-01-02 19:20:11 +01:00
gameutil.h - Rewrite true random once again 2020-01-02 19:20:11 +01:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - merge fixes. 2020-01-02 19:20:11 +01:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
globals.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
inifile.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - fixed Blood music and movie playback. 2019-12-25 01:10:13 +01:00
levels.h - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
loadsave.cpp Blood: polymer lights wip 2020-01-02 20:21:19 +01:00
loadsave.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
map2d.cpp - fixed screen clearing for the automap. 2019-12-31 19:50:27 +01:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
messages.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp Fix blood compiling 2019-12-29 22:29:50 +01:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
misc.h - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
network.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
osdcmds.h - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
player.cpp - It's possible now to change posture settings for each player 2020-01-02 19:20:11 +01:00
player.h - It's possible now to change posture settings for each player 2020-01-02 19:20:11 +01:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - merge fixes. 2020-01-02 19:20:11 +01:00
qav.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h
replace.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
resource.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
screen.cpp - merge fixes. 2020-01-02 19:20:11 +01:00
screen.h - Config work almost done. 2019-10-27 13:40:24 +01:00
screentext.cpp - completion of controls menu 2019-12-03 00:57:03 +01:00
screentext.h - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - Rewrite true random, so it should work just fine now 2020-01-02 19:20:10 +01:00
seq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
sfx.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
sound.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
sound.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
tile.cpp Precache more tiles on level start 2020-01-02 19:20:11 +01:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp - It's possible now to change posture settings for each player 2020-01-02 19:20:11 +01:00
triggers.h -Fix xspriData2Array function 2020-01-02 19:20:10 +01:00
view.cpp Blood: fix candles 2020-01-02 20:21:20 +01:00
view.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
warp.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp Precache more tiles on level start 2020-01-02 19:20:11 +01:00
weapon.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00